Augmented reality interaction method and device suitable for real object and storage medium
A technology of augmented reality and interactive methods, applied in the input/output of user/computer interaction, the input/output process of data processing, instruments, etc., can solve the problems of wasting time and achieve the effect of saving search time
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Embodiment 1
[0058] Create virtual inclusions by virtual tight wrapping of real objects: Obtain virtual 3D models through 3D scanning of real objects to wrap real objects; or select similar virtual objects in the virtual model library to wrap real objects; or use multiple rules Or irregular virtual geometry includes cuboid, cylinder, cone, pyramid, and their combination wrap each functional area of the real object, thus wrapping the whole real object. The virtual object used for wrapping is moved, scaled and rotated so that it completely wraps the real object, and the volume of the virtual object is made as small as possible, thereby establishing a virtual wrapping body of the real object.
[0059] Correspondence and labeling between each part of the virtual inclusion and the functional area of the real object: the interaction method and content are determined by the functions of the functional area of the real object wrapped in the virtual inclusion. The interaction method includes g...
Embodiment 2
[0069] see figure 2 , the embodiment of the present invention is applicable to the augmented reality interaction method of physical objects, including the following steps:
[0070]Step S1, write a program for the natural interaction of physical objects and burn it into the augmented reality device as an application, named PhysicalInteraction, and at the same time enable the eye tracking permission of the device to obtain eye movement data.
[0071] Step S2, after clicking to open the PhysicalInteraction application on the augmented reality device, observe all objects in the entire scene through the perspective of the augmented reality device.
[0072] Step S3, the user selects any object in the room that he wants to interact with.
[0073] In step S4, the user uses the index finger and thumb to tap (airTap) to generate a virtual object model or a plurality of virtual cuboids or similar virtual models in front of his eyes.
[0074] Step S5, through the gesture interaction mo...
Embodiment 3
[0083] desk lamp
[0084] Such as image 3 As shown, the user wears an augmented reality device, clicks in the air, and obtains a virtual 3D model through 3D scanning, or finds the virtual model of the desk lamp from the virtual object model library, or uses multiple irregular geometric shapes to frame the various functional areas of the desk lamp; use The gesture interaction module adjusts the virtual object so that it tightly wraps the real desk lamp; uses gesture interaction and voice input to give corresponding auxiliary prompt information to each component of the desk lamp.
[0085] When the user uses the desk lamp next time, the desk lamp can be found by voice speaking the name or alias of the desk lamp (such as the lamp in the study room), and a virtual sign is displayed at the position of the desk lamp, and the user can easily determine the position of the desk lamp through the virtual sign. When the user interacts with different areas of the desk lamp, the interactio...
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