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Data processing method and device, storage medium and electronic equipment

A data processing and data synchronization technology, applied in the computer field, can solve the problems of low data processing efficiency, achieve and continuously stabilize data processing services, improve data processing efficiency, and overcome the effect of low data processing efficiency

Pending Publication Date: 2022-01-11
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a data processing method and device, a storage medium, and electronic equipment, so as to at least solve the technical problem of low data processing efficiency in the related art

Method used

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  • Data processing method and device, storage medium and electronic equipment
  • Data processing method and device, storage medium and electronic equipment
  • Data processing method and device, storage medium and electronic equipment

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Embodiment Construction

[0023] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0024] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a data processing method and device, a storage medium and electronic equipment. The method comprises the steps that coding information which is sent by a first game client side and matched with a first virtual object is received, and the coding information is obtained after the first game client side carries out operation processing on the basis of object state information of the first virtual object in a game task; a data synchronization code is automatically generated based on reflection information corresponding to the coding information, and the data synchronization code is used for synchronizing the coding information to other virtual objects in the game task; under the condition that the distance between a second virtual object participating in the game task and the first virtual object is smaller than a target distance threshold value, the coding information is sent to a second game client where the second virtual object is located based on the data synchronization code, so that the second game client synchronously displays the state of the first virtual object in the game task. The technical problem that the data processing efficiency is low in the prior art is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a data processing method and device, a storage medium and electronic equipment. Background technique [0002] Nowadays, many game applications will choose to run the game processing logic in the virtual engine server, that is, all players will send the pending game data generated in the game application to the virtual engine server for remote processing, and the Only the game screen is displayed locally on the terminal device. [0003] But the current virtual engine server often has the limit performance of data processing. For example, Unreal Engine Dedicated Server (UE4 DS for short) can usually only carry game data transmitted by dozens of players, and its operation is not stable, so it is only suitable for single game tasks. That is to say, in the process of data processing in the virtual engine server provided by the related technology, it is affected by the upper limit of...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/355A63F13/77A63F13/803
CPCA63F13/355A63F13/77A63F13/803A63F2300/53A63F2300/8017A63F2300/8082
Inventor 李世顺罗涛
Owner TENCENT TECH (SHENZHEN) CO LTD
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