Cross-server method, device and equipment for online game
A technology for online games and game servers, applied in indoor games, video games, sports accessories, etc., can solve problems such as difficult logic coupling of new functions and complex cross-server functions
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[0073] The subject matter of the invention will now be discussed with reference to several exemplary embodiments. It should be understood that these embodiments are discussed only to enable those of ordinary skill in the art to better understand and thus implement the content of the present invention, and do not imply any limitation to the scope of the present invention.
[0074] As used herein, the term "comprising" and variations thereof are to be read as open-ended terms meaning "including but not limited to". The term "based on" is to be read as "based at least in part on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment." The term "another embodiment" is to be read as "at least one other embodiment".
[0075] Usually, during the cross-server process of online games, after the game client logs in to the cross-server server, since each server has its own database, when accessing the game character data during the cross-server proc...
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