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Cross-server method, device and equipment for online game

A technology for online games and game servers, applied in indoor games, video games, sports accessories, etc., can solve problems such as difficult logic coupling of new functions and complex cross-server functions

Pending Publication Date: 2021-04-06
BEIJING BEINGFUNGAMES TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, this application provides a cross-server method, device and equipment for online games, the main purpose of which is to solve the problem of obtaining cross-server required data from the source server in the prior art, resulting in complex cross-server functions and new function logic It is difficult to couple to problems in the business logic of the central server

Method used

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  • Cross-server method, device and equipment for online game
  • Cross-server method, device and equipment for online game
  • Cross-server method, device and equipment for online game

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Embodiment Construction

[0073] The subject matter of the invention will now be discussed with reference to several exemplary embodiments. It should be understood that these embodiments are discussed only to enable those of ordinary skill in the art to better understand and thus implement the content of the present invention, and do not imply any limitation to the scope of the present invention.

[0074] As used herein, the term "comprising" and variations thereof are to be read as open-ended terms meaning "including but not limited to". The term "based on" is to be read as "based at least in part on". The terms "one embodiment" and "an embodiment" are to be read as "at least one embodiment." The term "another embodiment" is to be read as "at least one other embodiment".

[0075] Usually, during the cross-server process of online games, after the game client logs in to the cross-server server, since each server has its own database, when accessing the game character data during the cross-server proc...

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PUM

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Abstract

The invention discloses a cross-service method, device and equipment for an online game, relates to the technical field of computers, and aims to simplify a cross-service function and reduce the coupling difficulty of game service logic and service logic of a cross-service server without acquiring game role data required by cross-service from a source game server in a cross-service process. The method comprises the following steps: in response to a trigger instruction of a first login request of a game client, acquiring request access information for establishing connection between a target game server and a cross-server in a game running process; utilizing the game data recorded by each game server to create a shared database, and storing a database table formed by the game server identifiers in the shared server; obtaining game role data of a target game server associated with a target game server identifier by reading the target game server identifier in the database table; and executing game operation of the game client according to the game role data corresponding to the target game server.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a cross-server method, device and equipment for online games. Background technique [0002] As the number of online game players continues to increase, due to the limitations of computer performance and resources, multiple servers will be opened. Each server is an independent game world. Players must select a server before entering the game. After entering the game, the created Characters can also only play within selected servers. Therefore, players in each server can only interact with players in this server, and cannot communicate, compete and collaborate with players in other servers. [0003] In game scenarios that require multiplayer collaboration, cross-server requirements are often encountered. Players from different servers can go to the same game scene to participate in the game. In the prior art, each server has its own database, and the cross-server proce...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/352A63F13/69A63F13/79G06F16/22
CPCA63F13/352A63F13/69A63F13/79G06F16/2282
Inventor 朱建文林浩
Owner BEIJING BEINGFUNGAMES TECH CO LTD
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