Method for realizing action transition of plurality of dynamic character materials in animation video
A technology of characters and characters in videos, applied in the field of hand-painted videos, can solve problems such as stiff animation effects, unsmooth movement connections, affecting animation effects, etc., and achieve the effect of avoiding deformation
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Embodiment 1
[0043] see figure 1 , the present embodiment provides a method for realizing action transition of multiple dynamic character materials in an animation video, comprising the following steps:
[0044] S1. Read the action node information of the character material in the animation video;
[0045] S2. Match the action node information corresponding to the body parts of the character material;
[0046] S3. Guide the body parts of the character material to move according to the starting and ending position coordinates of the action node information and the time difference between the starting and ending positions;
[0047] S4. Combining the body parts of the character material, a transition animation is generated.
Embodiment 2
[0049] see figure 2 Correspondingly, the present invention provides a device for realizing action transition of multiple dynamic character materials in an animation video, including:
[0050] Character material reading module 1, which reads the action node information of the character material in the animation video;
[0051] Body parts matching module 2, matching the action node information corresponding to the body parts of the character material;
[0052] The body part movement guidance module 3 guides the movement of the body parts of the character material according to the start and end position coordinates of the action node information and the time difference between the start and end positions;
[0053] The animation storage module 4 generates a transition animation in combination with the body parts of the character material.
[0054] Description of technical effects: the present invention matches the body parts of the characters in the animation video with the cor...
Embodiment 3
[0056] see image 3 , further, the step of matching the action node information corresponding to the body parts of the character material includes:
[0057] S21. Read the coordinate value of the action node information;
[0058] S22. Group the coordinate values according to the body parts of the character material.
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