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Scheduling method and device for forwarding server of cloud game and readable storage medium

A technology of forwarding server and game server, which is applied in the field of device and readable storage medium, and scheduling method of forwarding server, which can solve the problems of high packet loss rate, local freeze, unable to guarantee the presentation effect of cloud games, etc.

Active Publication Date: 2020-10-23
XIAMEN YAJI SOFTWARE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, in the cloud server scheduling process of cloud games, after the target server for running cloud games is determined, the local end and the target server are generally connected directly, but the quality of the connection link between the local end and the target server is relatively low. When the time is poor, the game process has a high delay, a high packet loss rate, and even a freeze phenomenon on the local side. It can be seen that the existing scheduling scheme cannot guarantee the final rendering effect of the cloud game.

Method used

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  • Scheduling method and device for forwarding server of cloud game and readable storage medium
  • Scheduling method and device for forwarding server of cloud game and readable storage medium
  • Scheduling method and device for forwarding server of cloud game and readable storage medium

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Embodiment Construction

[0046] Embodiments of the present application are described in detail below, examples of which are shown in the drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the figures are exemplary only for explaining the present application, and should not be construed as limiting the present invention.

[0047] Those skilled in the art will understand that unless otherwise stated, the singular forms "a", "an", "said" and "the" used herein may also include plural forms. It should be further understood that the word "comprising" used in the specification of the present application refers to the presence of the features, integers, steps, operations, elements and / or components, but does not exclude the presence or addition of one or more other features, Integers, steps, operations, elements, components, and / or groups thereof. It will be u...

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Abstract

The invention provides a scheduling method and device for a forwarding server of a cloud game and a readable storage medium, and the method comprises the steps: receiving a scheduling request, sent bya terminal, for a GS, wherein the scheduling request comprises the regional information of the terminal, determining a target forwarding server TS based on the regional information of the terminal, wherein the target TS is arranged in a multi-line machine room, and sending the identification information of the target TS to the terminal, so that the terminal establishes a communication link with the target GS through the target TS when determining that the communication link between the terminal and the target GS meets a preset condition. The target TS is arranged in the multi-line machine room, the regional information is matched with the regional information between the terminals, therefore, mutual quick access between the target TS and the target GS and between the target TS and the terminal can be realized, therefore, the quality of the communication link established between the target TS and the target GS and the quality of the communication link established between the target TSand the terminal are good, the quality of the communication link established between the terminal and the target GS through the target TS is good, and the final presentation effect of the cloud game can be well guaranteed.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular, the present application relates to a scheduling method, device and readable storage medium of a forwarding server of a cloud game. Background technique [0002] Cloud gaming is to run the game running on the local end on the cloud server, and the running results are transmitted to the local end through the network to present the picture and sound. The service quality of the connection link between the local end and the cloud server will directly affect the final result of the cloud game. rendering effect. [0003] At present, in the cloud server scheduling process of cloud games, after the target server for running cloud games is determined, the local end and the target server are generally connected directly, but the quality of the connection link between the local end and the target server is relatively low. The time difference leads to high delay and high packet...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/33A63F13/352H04L29/06H04L29/08
CPCA63F13/352A63F13/33H04L67/141A63F2300/531H04L67/52H04L67/131
Inventor 杜晶林顺
Owner XIAMEN YAJI SOFTWARE
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