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Special effect editing method based on game engine

A technology of game engine and special effects, which is applied in the field of special effects editing based on game engines, and can solve problems such as the inability to retrieve reference special effect templates, the inability to realize, and the inability of developers to find reference special effect models, etc.

Pending Publication Date: 2020-06-02
南京高大上软件科技有限公司
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Aiming at the deficiencies of the prior art, the present invention provides a method for editing special effects based on a game engine, which solves the problem that the existing search method is relatively single, and the developer needs to determine the name of the required type of special effect to retrieve the desired special effect template. When encountering special effect keywords that are not well described by the developer, the developer will be unable to find the reference special effect model, and it will not be possible to implement intelligent semantics for the keywords or key sentences edited by the developer by adding an intelligent semantic recognition algorithm in the retrieval system. Identify the problem that the purpose of quickly and accurately retrieving the reference special effect template cannot be achieved

Method used

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  • Special effect editing method based on game engine
  • Special effect editing method based on game engine
  • Special effect editing method based on game engine

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Embodiment Construction

[0025] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0026] see Figure 1-3 , the embodiment of the present invention provides a technical solution: a method for editing special effects based on a game engine, specifically comprising the following steps:

[0027] S1. Development login connection processing: firstly, the developer can interact with the entire game editing system through the game development terminal, and after passing the login information of the user login authentication module in the game devel...

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Abstract

The invention discloses a special effect editing method based on a game engine. The special effect editing method specifically comprises the following steps of S1, development login connection processing, S2, keyword semantic intelligent recognition processing, S3, retrieval SQL statement generation and platform database connection, S4, development data processing, and S5 programmer testing and safety management. The special effect editing method relates to the technical field of game network design. The special effect editing method based on the game engine can realize intelligent semantic recognition on keywords or key sentences edited by a developer through adding an intelligent semantic recognition algorithm in a retrieval system, thereby achieving the purpose of quickly and accuratelyretrieving a reference special effect template; and the searching methods are enriched, the required special effect template can be retrieved without determining a name of the required type of special effect by the developer, the reference special effect model can be quickly found even if encountering special effect keywords which are difficult to describe by the developer, and the special effectediting method can further be applied to the advertisement special effect development design of a DSP advertisement system.

Description

technical field [0001] The invention relates to the technical field of game network design, in particular to a special effect editing method based on a game engine. Background technique [0002] Game special effects are mainly developed and produced through game engines. Game engines are game development tools. Game engines can be divided into two types with visible operation functions and those without visible operation functions. Game engines without operability functions generally have Open source, cross-platform, sufficient openness, powerful material library and special effect library, etc., so game developers can develop, modify or customize special effect libraries that meet their own needs, such as: Cocos2dx, which is the Cocos engine family One of. Other engine platforms, such as Unity, have a visual interface, but they are not open source, which is not conducive to game developers to develop, modify or customize class libraries that meet their own needs. Cocos2dx-...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60G06F8/41
CPCA63F13/60G06F8/447A63F2300/6009Y02D10/00
Inventor 陈思华
Owner 南京高大上软件科技有限公司
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