Percussion music method based on virtual reality, terminal equipment and system
A technology of virtual reality and terminal equipment, applied in the field of virtual reality, to achieve the effect of improving training efficiency
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Embodiment 1
[0029] figure 1 It shows a schematic flowchart of the first virtual reality-based percussion method provided by the embodiment of the present application, and is described in detail as follows:
[0030] In S101, a virtual scene is constructed, wherein the virtual scene includes a virtual percussion instrument, a target performance track, and prompt information displayed on the virtual percussion instrument according to the target performance track.
[0031] Construct a virtual scene through geometric modeling and physical modeling. Wherein, the geometric modeling may adopt a manual geometric modeling method or an automatic geometric modeling method. Artificial geometric modeling refers to the use of commonly used virtual reality tools or modeling software for modeling, such as Open GL, VRML, Auto CAD, 2DMAX, etc. Automatic geometric modeling methods, such as modeling real objects using 3D scanners.
[0032] After geometric modeling, physical modeling is performed. Physical...
Embodiment 2
[0057] figure 2 It shows a schematic flowchart of the second virtual reality-based percussion method provided by the embodiment of the present application, and is described in detail as follows:
[0058] In S201, a virtual scene is constructed, wherein the virtual scene includes a virtual percussion instrument, a target performance track, and prompt information displayed on the virtual percussion instrument according to the target performance track.
[0059] S201 in this embodiment is the same as S101 in the previous embodiment. For details, please refer to the relevant description of S101 in the previous embodiment, and details are not repeated here.
[0060] In S202, acquire action interaction data of the user in the virtual scene, and generate response information according to the action interaction data, wherein the response information includes visual response information, auditory response information, and force response information.
[0061] S202 in this embodiment is...
Embodiment 3
[0105] image 3 It shows a schematic flowchart of the third virtual reality-based percussion method provided by the embodiment of the present application, and is described in detail as follows:
[0106] In S301, a group training mode selection instruction is received.
[0107] The virtual percussion method in the embodiment of the present invention includes a personal training mode and a group training mode. The personal training mode means that the user performs virtual percussion performance alone in the virtual scene, which is the virtual percussion method in the personal training mode as described in the first embodiment. In the group training mode, the current user interacts with other users, and the group cooperates with each other in the virtual scene to complete the virtual percussion performance. To receive group training mode selection instructions, a selection dialog box can be displayed in the virtual screen, and the selection operation of the user through the ac...
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