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User matching method and device, electronic device and storage medium

A matching method and user technology, applied in the Internet field, can solve problems such as user frustration, unfavorable user group expansion, and unfavorable game promotion, and achieve the effect of expanding user groups.

Inactive Publication Date: 2019-04-16
BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, in actual situations, there will be differences between game users due to settings or other factors, such as differences in combat strength. If the difference in combat strength is large, the probability of losing the weaker users will increase. Even every game must be lost, which will cause these users to feel frustrated or even bored, which is not conducive to the promotion of the game
In general, for the need to classify multiple users into an application scenario in an environment, the similar strength gap between users will also lead to user boredom, which is not conducive to the expansion of the user base of the corresponding network application

Method used

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  • User matching method and device, electronic device and storage medium
  • User matching method and device, electronic device and storage medium
  • User matching method and device, electronic device and storage medium

Examples

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Embodiment Construction

[0054] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present invention. Rather, they are merely examples of apparatuses and methods consistent with aspects of the invention as recited in the appended claims.

[0055] figure 1 It is a flow chart of a user matching method shown in the embodiment of this application.

[0056] like figure 1 As shown, the user matching method provided by the embodiment of the present application is used for a server in a network application scenario requiring immediate participation of multiple users, and specifically includes the following steps.

[0057] S1. Calculate...

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PUM

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Abstract

Embodiments of the invention provide a user matching method and device, an electronic device and a storage medium. The method specifically comprises the steps of calculating a characteristic parameterof each user in a user group; and a plurality of users with the characteristic parameters meeting preset conditions are incorporated into a common scene, so that the plurality of users cooperate to carry out corresponding work, entertainment or learning operations. Through the operation, a user meeting a certain condition can be brought into the common scene; Compared with the prior art, the method and the device have the advantages that the difference between the contained users is not too large, for example, for games, the difference between the strength of the grouped users is not large, better matching can be achieved, and therefore the situation that the users feel tired due to inharmonious matching is avoided, and expansion of corresponding user groups is facilitated.

Description

technical field [0001] The present application relates to the technical field of the Internet, and in particular to a user matching method, device, electronic equipment and storage medium. Background technique [0002] In some specific network application scenarios that require users to participate in real time, it is necessary to select multiple users and put them into one environment, so that these multiple users can work, entertain or learn together. For example, in an online game, multiple game users are selected automatically or according to the user's needs, so that they can cooperate with each other or compete with each other for game entertainment. [0003] However, in actual situations, there will be differences between game users due to settings or other factors, such as differences in combat strength. If the difference in combat strength is large, the probability of losing the weaker users will increase. Even every game must be lost, which will cause these users ...

Claims

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Application Information

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IPC IPC(8): G06F16/2457
Inventor 李明詹海峰
Owner BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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