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A real-time interactive system of shared resources for virtual reality applications

A shared resource, virtual reality technology, applied in the input/output of user/computer interaction, the input/output process of data processing, program control design, etc. problems, to achieve the effect of saving equipment resources, improving utilization, and avoiding software and hardware conflicts

Inactive Publication Date: 2019-02-26
杭州炽橙数字科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] During the use of VR products, various unpredictable problems will occur in the system, so that the VR mode cannot work according to the system design. For example, the VR mode should be exited, but the result is not exited, and the VR mode is entered, but the result is not entered.
[0007] In the existing VR system, entering the VR mode and exiting the VR mode occupy the same resources of the system service, which may cause various failures in the system, exhaust the hardware and software resources of the VR device, and usually cause flickering, power consumption, etc. Too large, GPU / CPU runs too fast, and consumes a lot of heat and power

Method used

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  • A real-time interactive system of shared resources for virtual reality applications
  • A real-time interactive system of shared resources for virtual reality applications
  • A real-time interactive system of shared resources for virtual reality applications

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Embodiment Construction

[0025] refer to Figures 1 to 3 As shown, a shared resource real-time interactive system for virtual reality applications in this embodiment includes a VR interactive system 1, a VR client module 2, and a VR heartbeat protocol 3 (such as figure 1 shown), the VR interactive system 1 is embedded in a VR device for presenting and experiencing a VR scene, the VR client module 2 is used to control whether to present a VR scene, and the VR client module 2 is used to control whether to enter a VR scene or Exit the VR scene, the VR heartbeat protocol 3 is used for communication between the VR client module 2 and the VR interactive system 1, the VR client module 2 sends real-time status information, and the status information is sent to the VR interactive system 1 via the VR heartbeat protocol 3 , the VR interactive system 1 judges whether to start its own system service according to the received state information.

[0026] like figure 2 As shown, the VR interactive system 1 include...

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PUM

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Abstract

The invention discloses a shared resource real-time interaction system of a virtual reality application. A technical scheme comprise a VR interactive system, a VR Client module, a VR heartbeat protocol, the VR interaction system is embedded in a VR device for presenting and experiencing a VR scene, the VR client module is used for controlling whether to present a VR scene or not. A VR client module controls whether to enter a VR scene or exit a VR scene. The VR heartbeat protocol is used for communicating between the VR user end module and the VR interaction system. The VR user end module sends out real-time state information to the VR interaction system through the VR heartbeat protocol. The VR interaction system judges whether to start its own system service or not through the received state information. The invention can save the equipment resources corresponding to the service, improve the utilization rate of the system service resources, and avoid the faults of software and hardware collision in the VR equipment experience.

Description

technical field [0001] The invention relates to a shared resource real-time interactive system for virtual reality applications. Background technique [0002] Virtual reality technology is a computer system that can create and experience a virtual world. It uses a computer to generate a simulated environment. in the environment. Virtual reality technology mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. (The simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that an ideal VR should have the perception that all people have. In addition to the visual perception generated by computer graphics technology, there are auditory, tactile, force Perceptions such as sense, movement, and even smell and taste are also called multi-sensory. Natural skills refer to human head rotation, eyes, gestures, or other human behaviors, which are processed by the computer a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F9/445G06F1/3287G06F1/3206
CPCG06F1/3206G06F1/3287G06F3/011G06F9/44594
Inventor 项琪张鑫毕盛
Owner 杭州炽橙数字科技有限公司
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