Interactive virtual water flow wall system and method
A water flow wall and water wall technology, applied in the input/output of user/computer interaction, image data processing, instruments, etc., can solve the problems of lack of interest, fixed position, single form, etc., to simplify the solution process, improve efficiency, Program-friendly effects
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Embodiment 1
[0064] Embodiment 1: a kind of interactive virtual water flow wall system, such as figure 1 As shown, it includes a giant screen display subsystem 300, a water wall virtual subsystem 200, and a somatosensory interaction subsystem 100. The somatosensory interaction subsystem 100 detects the actions of the experiencer and establishes a virtual action model. The water wall virtual subsystem 200 virtualizes the waterfall simulation model, and combines the virtual action model to establish a simulation collision model, and then displays it through the giant screen display subsystem 300 .
[0065] like figure 1 and 2 As shown, the somatosensory interaction subsystem 100 includes a motion collection module 110, a motion analysis module 120, and a motion simulation module 130. The motion collection module 110 includes a somatosensory interaction device, and the somatosensory interaction device is arranged at the bottom of the giant screen display subsystem 300. At 20 cm from the gro...
Embodiment 2
[0076] Embodiment 2: A design method for an interactive virtual water flow wall, based on the above-mentioned water wall virtual subsystem, the specific steps are as follows:
[0077] 1) Establish fluid governing equations: + + = (momentum equation)
[0078] (continuity equation)
[0079] in, represents the fluid velocity, is the fluid density, is the acceleration of gravity, is the kinematic viscosity coefficient, P is the pressure, which means the force exerted by the fluid in each unit area on the outside world, and the symbol and represent the gradient and divergence operators, respectively, is the Laplacian operator;
[0080] Use the finite difference method to discretize time and space, and solve the pressure p;
[0081] 2) Particle-based real-time liquid state simulation:
[0082] First calculate the dynamic velocity of the particle in space ;
[0083] And use the forward Euler method to update the next moment position of each particle;
[...
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