Traditional game controller based on action capture device

A technology for game controllers and motion capture, applied in the field of game controllers, to solve precision problems, solve boring and unhealthy effects, and improve experience

Pending Publication Date: 2018-03-16
CHENGDU SIWUGE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The technical problem to be solved by the present invention is to use the motion capture system to quickly and efficiently control the game, the purpose is to provide a traditional game controller based on the motion capture device, and solve the problem of using the motion capture system to quickly and efficiently control the game

Method used

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  • Traditional game controller based on action capture device
  • Traditional game controller based on action capture device

Examples

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Embodiment 1

[0028] like figure 1 , 2 As shown, the present invention is a traditional game controller based on a motion capture device, including an electromagnetic field-based motion capture system installed on the user, and also includes an STM32 controller 2 matched with the motion capture system, on which the controller 2 Connected with a memory, a DC power supply module 3 and a PS2 interface module 4; the controller 2 of the present invention uses a human body motion capture system as input, and uses this system to capture human body motions. The matching information is summarized into different game standard actions, such as punching, forward, backward, jumping, etc., and the output adopts the interface module 4 with hardware interfaces of traditional game control interfaces such as keyboard, mouse, and joystick, and transfers the action data to the interface Module 4, to complete the control of traditional games, thus turning monotonous traditional games into activities that can n...

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Abstract

The invention discloses a traditional game controller based on an action capture device. The traditional game controller comprises an action capture system and also comprises a controller body matchedwith the action capture system, wherein a memorizer, a power module and an interface module are connected to the controller body. A controller input adopts a human action capture system and uses thesystem to capture human actions. The controller generalizes the actions captured by the system into different standard game actions according to matched information pre-entered by the memorizer, for example, punching, advancing, retreating and jump, a controller output adopts traditional game control interfaces such as a keyboard, a mouse and an interface module of a hardware interface of a handleand transmits action data to the interface module so as to complete traditional game control, accordingly dull traditional games are changed into activities for doing physical exercises and experiencing game fun, the problem is solved that motion sensing games in the market is poor in control and content is lack of attraction, and the game experience is greatly improved while much expensive hardware is not increased.

Description

technical field [0001] The present invention relates to a game controller, in particular to a traditional game controller based on a motion capture device. Background technique [0002] At present, the two technical solutions used for motion input of game consoles are gamepad control and optical somatosensory game control. In recent years, motion controllers using accelerometers have been developed, but have not yet entered the market. [0003] The gamepad uses traditional up, down, left, right and function keys to control the actions of the characters in the game. The representative works are Nintendo game consoles. The disadvantage is that it is extremely rough, the movement is very imprecise, and it can only roughly control the direction. It is generally used to play some driving games; the motion controller based on the accelerometer under development can capture the pattern of the human body. Actions, such as punching, are also faster, but the disadvantage is still the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/212A63F13/30A63F13/327
CPCA63F13/212A63F13/30A63F13/327A63F2300/1031A63F2300/405
Inventor 周密吴斌
Owner CHENGDU SIWUGE TECH CO LTD
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