Traditional game controller based on action capture device
A technology for game controllers and motion capture, applied in the field of game controllers, to solve precision problems, solve boring and unhealthy effects, and improve experience
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[0028] like figure 1 , 2 As shown, the present invention is a traditional game controller based on a motion capture device, including an electromagnetic field-based motion capture system installed on the user, and also includes an STM32 controller 2 matched with the motion capture system, on which the controller 2 Connected with a memory, a DC power supply module 3 and a PS2 interface module 4; the controller 2 of the present invention uses a human body motion capture system as input, and uses this system to capture human body motions. The matching information is summarized into different game standard actions, such as punching, forward, backward, jumping, etc., and the output adopts the interface module 4 with hardware interfaces of traditional game control interfaces such as keyboard, mouse, and joystick, and transfers the action data to the interface Module 4, to complete the control of traditional games, thus turning monotonous traditional games into activities that can n...
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