Virtual character control method and device
A technology of virtual characters and control methods, applied in the field of virtual control, can solve problems such as high error probability, low degree of reality, complex data processing process, etc., and achieve the effects of good manipulation flexibility, real virtual effect, and good user experience
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Embodiment 1
[0030] The embodiment discloses a method for controlling a virtual character, including: S1 creating a character unit, dividing a character unit into an upper-end controlled model and a lower-end controlled model, and the upper-end controlled model and the lower-end controlled model are in the same position state Down. That is to say, the upper-end controlled model and the lower-end controlled model are processed separately by data stream 1 and data stream 2, which reduces the problem of single action, system operation complexity, and action screen delay in the traditional whole role unit operation.
[0031] In this implementation, the upper-end controlled model and the lower-end controlled model are respectively controlled by different input devices. Input Devices Commands that can be set for the system automatically trigger actions, input devices such as keyboards, joysticks, or touch screen keys. A preferred control method is to use a rocker to control the lower-end contro...
Embodiment 2
[0040] This embodiment relates to a method for controlling a virtual character, including creating a character A, the upper body and lower body of the character A are respectively controlled by the system to automatically face within a set diameter range centered on the character A, and controlled by the operator. The joystick controls the movement, and the upper body and the lower body are at the same coordinate position.
[0041] One way to set the coordinates is to take character A as the origin, take the right hand of character A as the positive direction of the X-axis, and take the front of character A as the positive direction of the Y-axis. Use person A as the dot to set the angle and distance to the target object.
[0042] The operator manipulates the joystick to control character A to walk in the virtual world of the game, and the walking and direction of character A are controlled by input devices such as the joystick.
[0043] When the operator finds the target whi...
Embodiment 3
[0045]A method for controlling a virtual character, including creating a character A, the upper body and lower body of the character A are respectively controlled by the system to automatically face within a set diameter range centered on the character A, and the action is controlled by the joystick of the operator , the upper body and the lower body are at the same coordinate point.
[0046] S2 sets the upper-end controlled model to automatically orient itself within the first preset distance threshold.
[0047] In the scene picture, when the character A is traveling, the target object B appears, when the distance s1 between the target object B and our character A is greater than the preset first preset distance threshold (for example, the default is 10 meters) , the joystick controls the character A to move forward or the target keeps approaching the character A in a static state. When s1 is less than or equal to 10 meters, that is, the target object B falls in the circular ...
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