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Human-computer interaction device based on virtual reality system

A technology of human-computer interaction and virtual reality, applied in the field of virtual reality, can solve problems such as expensive, long-term lifting costs, difficulty in adapting to daily Internet operations, etc., achieve broad application prospects and solve the effect of vicious circle

Active Publication Date: 2017-09-19
吴少乔
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Regarding the content and application of virtual reality, it is a "chicken and egg" problem: if the number of VR / AR devices is not high, developers will also be cautious about developing VR / AR content applications, technology restricts user experience, and user experience It further restricts the number of users and subsequent content investment
These interactions have problems such as long-time lifting of hands or expensive or difficult to adapt to daily Internet operations and input

Method used

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  • Human-computer interaction device based on virtual reality system
  • Human-computer interaction device based on virtual reality system
  • Human-computer interaction device based on virtual reality system

Examples

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Embodiment Construction

[0040] Exemplary embodiments of the present invention will be described below with reference to the accompanying drawings. In the interest of clarity and conciseness, not all features of an actual implementation are described in this specification. It should be understood, however, that in developing any such practical embodiment, many implementation-specific decisions must be made in order to achieve the developer's specific goals, such as meeting those constraints related to the system and business, and those Restrictions may vary from implementation to implementation. Moreover, it should also be understood that development work, while potentially complex and time-consuming, would at least be a routine undertaking for those skilled in the art having the benefit of this disclosure.

[0041] Here, it should also be noted that, in order to avoid obscuring the present invention due to unnecessary details, only the device structure and / or processing steps closely related to the ...

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PUM

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Abstract

The invention provides a human-computer interaction device based on a virtual reality system. The human-computer interaction device comprises a head wearing unit, a virtual reality glasses unit, a user interaction unit and a control processing unit; the virtual reality glasses unit is installed on the head wearing unit, so that a user can view current display contents of a predetermined screen through the virtual reality glasses unit when wearing the head wearing unit; the user interaction unit comprises one or more touch panels, the one or more touch panels are used for detecting an external touch operation and sending a detection result to the control processing unit; and the control processing unit is used for: for each one of the one or more touch panels, when the touch panel detects the external touch operation, identifying a type and an operation object of the external touch operation based on a touch time and a touch point position of the touch operation so as to execute an instruction corresponding to the type of the touch operation on the operation object.

Description

technical field [0001] The invention relates to virtual reality technology, in particular to a human-computer interaction device based on a virtual reality system. Background technique [0002] Virtual Reality (VR, Virtual Reality) uses computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to feel as if they were actually there, in real time, without restrictions. observe objects in three-dimensional space. [0003] Regarding the content and application of virtual reality, it is a "chicken and egg" problem: if the number of VR / AR devices is not high, developers will also be cautious about developing VR / AR content applications, technology restricts user experience, and user experience It further restricts the number of users and subsequent content investment. [0004] At present, the more mainstream virtual reality and augmented reality human-computer interaction methods...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/0488G06F3/041G06F3/01
CPCG06F3/011G06F3/0416G06F3/0488
Inventor 吴少乔
Owner 吴少乔
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