Modeling method based on convolutional curved surface approximation in VR environment
A convolutional surface and modeling method technology, applied in the field of modeling based on convolutional surface approximation, can solve the problems of no volume, the model cannot be used to produce real objects, etc., and achieve the effect of robust results, friendly interface, and simplified input
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[0032] The method of the present invention will be described in detail below through embodiments in conjunction with the accompanying drawings.
[0033] The present invention is a modeling method based on convolution surface approximation in a VR environment, which includes selecting one of the three skeletons of points, lines, and surfaces and setting the size and thickness, inputting the skeleton through the buttons of the VR handle, and passing the touch on the handle. Swipe in the x or y direction on the control board to change the size, thickness and direction of the brush, use the convolution surface to approximate the point, line, polygon skeleton with radius information, and the system transfers the obtained input skeleton to the GPU for processing The parallel field calculates and extracts the isosurface; the specific steps are as follows:
[0034] 1) The user selects one of the three skeletons of point, line and polygon, and specifies its size and thickness;
[0035...
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