A virtual fitting method based on webgl technology
A technology of virtual fitting and realization method, applied in the field of 3D simulation, to achieve the effect of rich 3D content
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[0051] The present invention will be further described below in conjunction with the accompanying drawings.
[0052] Such as figure 1 , figure 2 As shown, a virtual fitting method based on webGL technology includes the following steps:
[0053] In terms of body adjustments:
[0054] Such as image 3 As shown, assume that the initial human body model is bound to a set of skeletons, and use B i =(T x , T y , T z , R x , R y , R z ,S x ,S y ,S z ) represents the displacement value T, rotation value R and scaling value S of the i-th bone in the skeleton in the x-axis, y-axis, and z-axis directions. from figure 1 You can see that this is a schematic diagram of a human model and the skeleton bound to the human model. At the same time, the upper arrow of the schematic diagram demonstrates the adjustment of the human model body shape, and the lower arrow demonstrates the adjustment of the human model pose. If the skeleton has a total of n b root bone, use B i =(T x ...
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