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Real-time drawing-oriented large-scale scene organization and scheduling technology and simulation system

A real-time rendering and scene simulation technology, applied in the field of computer simulation, can solve the problem that massive scene data cannot be rendered in real time, and achieve the effect of reducing the number of triangles

Inactive Publication Date: 2017-02-22
ZHENGZHOU J&T HI TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Due to the limited size of computer memory, massive scene data cannot be loaded into memory at one time for real-time rendering

Method used

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  • Real-time drawing-oriented large-scale scene organization and scheduling technology and simulation system
  • Real-time drawing-oriented large-scale scene organization and scheduling technology and simulation system
  • Real-time drawing-oriented large-scale scene organization and scheduling technology and simulation system

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Embodiment Construction

[0038] Embodiments of the present invention are described in detail below, and the embodiments are exemplary and intended to explain the present invention, but should not be construed as limiting the present invention.

[0039] figure 1 A technical framework for large-scale scene organization and scheduling oriented to real-time rendering, which is one aspect of the present invention.

[0040] Wherein, the method of this embodiment is mainly implemented by computer equipment; the computer equipment includes network equipment and user equipment; the network equipment includes but not limited to a single network server, a server group composed of multiple network servers, or cloud computing ( Cloud Computing) is a cloud composed of a large number of computers or network servers. Cloud computing is a kind of distributed computing, a super virtual computer composed of a group of loosely coupled computer sets; the user equipment includes but is not limited to PCs, tablets Computer...

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PUM

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Abstract

The invention provides efficient large-scale scene real-time organization and scheduling technology and simulation system based on a dynamic scheduling technology. According to the system, massive scene data is subjected to block segmentation; and in real-time running, required scene blocks are dynamically loaded and useless scene blocks are released according to the positions of viewpoints, so that scene data in a memory is kept in a certain range. Through a LOD (Levels of Detail) technology and a visual field, the scene data in the memory is removed for performing simplification, and a large amount of triangles fed into a GPU (Graphic Processing Unit) are reduced, so that real-time simulation rendering is achieved.

Description

technical field [0001] The invention relates to the technical field of computer simulation, virtual reality and geographical information, in particular to a method for real-time rendering of difficult scenes. Background technique [0002] Real-time rendering of large-scale scenes is the real-time display of 3D scenes using computers. It has a wide range of applications in flight simulation, battlefield simulation, urban planning and 3D outdoor games, and is a research hotspot in the fields of computer graphics and virtual reality. But for large-scale scenes, due to the huge number of triangles, even a high-performance graphics accelerator card cannot meet the actual needs. [0003] With the development of modern surveying and mapping technology, the amount of spatial data acquisition is increasing at an unprecedented rate. From Digital City to Digital China to Digital Earth, scene data has grown exponentially, and cheap acquisition of massive scene data has become possible...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F17/50G06T15/00
CPCG06F30/20G06T15/00
Inventor 张安全白晓亮张二阳葛耀旭
Owner ZHENGZHOU J&T HI TECH
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