Method and device for configuring dynamic display effect of virtual keyboard
A virtual keyboard and dynamic display technology, applied in the field of input methods, can solve the problems of large memory consumption, dynamic effect display limitations, and inability to realize display, etc., to meet individual needs, strong scalability, and improve visual effects and input experience. Effect
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example 1:A1 to B1 and B2,B1(B1),B2,, and , to 。 example 2
[0142] For example, a dynamic initial element A1 is moved down 100%, a dynamic initial element A2 is rotated around itself, a static initial element B1 is a smaller button, and a static initial element B2 is a larger toolbar. Example 1: If A1 is set on B1 and B2 at the same time, B1 will move down a shorter distance (B1 itself is smaller), while B2 will move a larger distance. It can be seen that the difference between the static element and the display area will produce a difference trajectories, thus obtaining two trajectories. Example 2: If you set the pressing animation of B1 to A2, B1 will rotate on the spot when you press it; if you set the pressing animation of B1 to A1 and the lifting animation to A2, then B1 will move down first, and B1 will move when you raise your hand. Rotate in place below. It can be seen that the same initial element A2 also obtains two motion trajectories because of different trigger conditions.
[0143] The dynamic effect determination device...
example 1
[0205] Example 1: The panel pops up. The predetermined operation is: the virtual keyboard appears due to operations such as clicking the input box; the display area is the entire virtual keyboard.
[0206] At this time, when the panel is popping up, the specified animation effects such as gif, displacement, etc. are displayed in the full panel area; if the animation effect of this trigger condition is also specified for sub-elements such as buttons, the sub-elements will be superimposed on the basis of the panel animation effects. The animation of the element.
[0207] The user clicks anywhere to terminate the animation and return to the normal static panel waiting for user input.
example 2
[0208] Example 2: In this example, the predetermined operation is: pressing or lifting the key; the display area is the set specific key. For ease of description, "dynamic effect" is used below to replace "dynamic display effect".
[0209] Example 2 Trigger rule example: the button press (press) animation and release (release) animation are a pair. In the case of a press animation, the starting position of the release animation refers to the press animation. end position. The release animation must be played after the press animation is finished and the two conditions of finger lifting are met. It follows the press animation and will not interrupt the press animation. which is:
[0210] When pressed, if there is a press animation, the press animation will be played
[0211] ·Press and hold, stop at the final position of the press motion effect
[0212] ·Let go, if the press has finished playing:
[0213] If there is no release action, the button immediately jumps to the n...
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