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Intelligent battling role control system and method in table tennis game

A technology for controlling systems and roles, applied in the field of artificial intelligence, can solve problems such as inability to adjust AI modules, inability to respond to differential output of action data, inability to anthropomorphize and disguise normal users, etc., to achieve the effect of improving intelligence and anthropomorphic technology

Active Publication Date: 2016-06-29
BOYAA ONLINE GAME DEV SHENZHEN
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] There are a large number of billiard games on the market now, only a few games of Liao Liao are equipped with special AI modules for gamers to choose to play against, and these AI modules themselves are generally based on a single AI algorithm, which cannot be achieved when playing against users. Anthropomorphism pretends to be a normal user to fight against players. The output of the AI ​​​​module is single, and the correct goal rate is too low or the degree of intelligence is low. Usually it is a pre-set single algorithm or a single operation result, which cannot be based on the actual situation. Differential output of the response action data; moreover, the current common practice is to embed the AI ​​module directly into the client, so the server administrator cannot make random adjustments to the AI ​​module during later maintenance, so it needs to be further improved. AI technology

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  • Intelligent battling role control system and method in table tennis game
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  • Intelligent battling role control system and method in table tennis game

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Embodiment Construction

[0038] Based on the AI ​​technology of billiard games, the present invention provides an intelligent battle role control system and method in billiard games that can be set independently of the client and server or preferably embedded in the server. The specific implementation method.

[0039] Such as figure 1 As shown, an intelligent battle role control system 200 (hereinafter referred to as the AI ​​system) in a billiard game of the present embodiment includes:

[0040] The information interaction module 210 is used to receive the hitting request sent by the server end 100 or the game client to the non-user control character, wherein each non-user control character is assigned a corresponding grade mark, and generates a calling command according to the above hitting request to obtain Aiming results, according to the aiming results, the response motion data for displaying on the display interface and simulating the operation behavior of the ball and / or rod are obtained and o...

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Abstract

The invention provides an intelligent battling role control system and method in a table tennis game. The system comprises an information interaction module and a logical operation module, wherein the information interaction module is used for receiving a ball hitting request which is transmitted to non-user controlled roles, wherein corresponding grade marks to the various non-user controlled roles, generating a calling command in accordance with the ball hitting request so as to obtain an aiming result, acquiring response action data for displaying simulated operating behaviors on balls and / or cues on a display interface in accordance with the aiming result, and outputting the response action data; and the logical operation module is used for receiving the calling command, calling an aiming operation unit which is in correspondence to the grade marks and is used for computing the aiming result in accordance with the grade marks of the non-user controlled roles, and generating the aiming result. In the mode of being independent of client and server-side settings or preferably embedded in the server-side setting, the control system ad the control method can conveniently regulate and configure AI (artificial intelligence) data timely in accordance with operation and product requirements.

Description

technical field [0001] The present invention relates to artificial intelligence (AI, Artificial Intelligence) technology in billiard games, in particular to an intelligent battle role control system and method in billiard games. Background technique [0002] There are a large number of billiard games on the market now, only a few games of Liao Liao are equipped with special AI modules for gamers to choose to play against, and these AI modules themselves are generally based on a single AI algorithm, which cannot be achieved when playing against users. Anthropomorphism pretends to be a normal user to fight against players. The output of the AI ​​​​module is single, and the correct goal rate is too low or the degree of intelligence is low. Usually it is a pre-set single algorithm or a single operation result, which cannot be based on the actual situation. Differential output of the response action data; moreover, the current common practice is to embed the AI ​​module directly ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/573A63F13/812
Inventor 汤代钦
Owner BOYAA ONLINE GAME DEV SHENZHEN
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