A device with human-computer interaction functions of games and massage
A human-computer interaction and game technology, applied in the field of games, can solve the problems of single function, inconvenience to carry around, lack of massage and interaction with people, etc., and achieves the effect of low cost, convenient carrying and small size.
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[0023] Below in conjunction with accompanying drawing, this patent is described further. The accompanying drawings are for illustrative purposes only, and should not be construed as limitations on this patent; in order to better illustrate this embodiment, some components in the accompanying drawings will be omitted, enlarged or reduced; for those skilled in the art, certain parts in the accompanying drawings It is understandable that some well-known structures and descriptions thereof may be omitted.
[0024] Such as Figures 1 to 3 As shown, this patent provides a device with human-computer interaction functions of games and massage, including:
[0025] The smart grip ball 10 is used to collect, record and analyze grip data and ball position change data, operate games on the smart terminal 30, and control the massage intensity and frequency of the supporting massage patches through the grip strength and frequency, so as to realize human computer interaction;
[0026] The ...
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