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A device with human-computer interaction functions of games and massage

A human-computer interaction and game technology, applied in the field of games, can solve the problems of single function, inconvenience to carry around, lack of massage and interaction with people, etc., and achieves the effect of low cost, convenient carrying and small size.

Active Publication Date: 2018-07-10
SUN YAT SEN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, at present, the cost of somatosensory games is high, such as 3D sensors, etc., and most of them require large venues and display terminals, and the use places are limited. Functions for massaging and interacting with people

Method used

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  • A device with human-computer interaction functions of games and massage
  • A device with human-computer interaction functions of games and massage
  • A device with human-computer interaction functions of games and massage

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Embodiment Construction

[0023] Below in conjunction with accompanying drawing, this patent is described further. The accompanying drawings are for illustrative purposes only, and should not be construed as limitations on this patent; in order to better illustrate this embodiment, some components in the accompanying drawings will be omitted, enlarged or reduced; for those skilled in the art, certain parts in the accompanying drawings It is understandable that some well-known structures and descriptions thereof may be omitted.

[0024] Such as Figures 1 to 3 As shown, this patent provides a device with human-computer interaction functions of games and massage, including:

[0025] The smart grip ball 10 is used to collect, record and analyze grip data and ball position change data, operate games on the smart terminal 30, and control the massage intensity and frequency of the supporting massage patches through the grip strength and frequency, so as to realize human computer interaction;

[0026] The ...

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PUM

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Abstract

The invention discloses a device with the man-machine interaction functions of game and massage, and the device comprises an intelligent grip ball which is used for collecting, recording and analyzing gripping force data and the data of position changes of a ball, operating a game of an intelligent terminal, controlling the massage force and frequency of a matched massage paster according to the size and frequency of gripping forces, and achieving the man-machine interaction; and the massage paster which is used for cooperating with the intelligent grip ball to massage a human body, receiving a control signal transmitted by the intelligent grip ball, and achieving the social interaction. The intelligent grip ball and the massage paster are respectively provided with an internal hardware circuit. A sensor employed by the device is low in cost, but can meet the input requirements of most of game instructions, can support most of cellphone games and small-scale gams in computers and televisions. Because the size of the device is small and the device is portable, the device can enable most of persons to combine body building and game playing when the persons are off working or learning.

Description

technical field [0001] The invention belongs to the technical field of games, and more specifically relates to a device with human-computer interaction functions of games and massage. Background technique [0002] In the current working environment, most young people are sedentary, have low enthusiasm for sports and health care, and lack of exercise leads to problems such as weakening their physique. Therefore, somatosensory game products for physical exercise through games are popular among young people , Somatosensory game products greatly increase the user's sports fun and user stickiness, which is conducive to the long-term persistence of sports health care. Traditional grippers and massage patches have single functions and lack of interaction with people. Existing somatosensory games with non-traditional control include Nintendo Wii, Sony Ps Move and Microsoft Xbox. These three products all use embedded main control chips to provide rich button sensing functions, and ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A61N1/36A61B5/22A63F13/21
CPCA61B5/0004A61B5/225A61B5/6825A61N1/36014A61N1/36128A61N1/36171A63F2300/1056
Inventor 张晓武郑泽丰黄淼鑫黄俊琳邢敏桦李伟彬成慧
Owner SUN YAT SEN UNIV
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