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Streaming media sharing

A streaming media and protocol technology, applied in the field of streaming media sharing, can solve problems such as inconvenience, poor use effect, incompatibility, etc., and achieve the effect of data transmission

Inactive Publication Date: 2014-02-12
DONGGUAN KAITAI TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] With the advent of the information age, the rapid development of computer multimedia technology, the widespread application of network technology, ranging from the establishment of command and monitoring centers and network management centers, to the development of temporary meetings and technical lectures, and the realization of personal entertainment (such as: large games, In the process of video playback), various devices (such as: notebooks, mobile phones, tablet computers) are often used for demonstration or playback, but due to the limitations of device volume and screen size, the screen size, color, There are certain limitations in brightness and resolution, and the use effect is not good. In order to achieve large-screen, multi-color, high-brightness, and high-resolution display effects, it is necessary to use streaming media sharing technology to transmit images from small-sized devices Display and play on the big screen
[0003] Existing streaming media sharing technologies are implemented based on corresponding communication protocols. However, different streaming media sharing technologies have different communication protocols and belong to different operating systems, and are incompatible with each other.
For example, each brand of existing smart handheld devices (such as mobile phones, tablets, cameras, etc.) has its own different sharing technologies, and different operating systems have different operating system sharing technologies (window phone system has WIDI, IOS system has airplay, The Android system has DLNA, UPnP, etc.), which is inconvenient for the user experience, especially when there are multiple operating systems to experience together

Method used

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  • Streaming media sharing

Examples

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Embodiment Construction

[0017] In order to facilitate the further understanding of the present invention and make the purpose, technical solution and advantages of the present invention more clear, the embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0018] figure 1 It is a flow chart of the streaming media sharing method in this embodiment.

[0019] The first unit of S101 self-built wireless hotspot;

[0020] The self-built wireless hotspots include wireless hotspots of various frequencies, which are used to form wireless networks of various frequencies, including traditional 2.4G wireless networks, WIFI networks, WIFI direct networks, and the like.

[0021] S102 The second unit establishes a network connection with the first unit;

[0022] Said second unit joins through the wireless hotspot established by the first unit, and forms a wireless network with the first unit.

[0023] S103 The second unit transmits data through the...

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PUM

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Abstract

The invention provides a method for sharing streaming media. The method is implemented through at least a first unit, a second unit and more than two equipment units which can be connected to a wireless network. The method includes the following steps that the first unit itself builds wireless hot spots; the second unit and the first unit build a wireless data transmission channel through the wireless hot spots; the second unit transmits data packages to the first unit through the wireless data transmission channel; the first unit analyzes the data packages sent by the second unit after receiving the data packages, compares the data packages with shared protocols in the first unit, and determines shared protocols adopted in the second unit; after the first unit determines the shared protocols adopted in the second unit, the corresponding shared protocols in the first unit are called to transmit data between the first unit and the second unit. According to the method for sharing the streaming media, the protocols which are the same as the shared protocols adopted in the second unit are automatically called, data transmission is achieved, and one device can adapt to multiple shared protocols.

Description

technical field [0001] The invention relates to a wireless data transmission application, in particular to a method for realizing streaming media sharing through wireless network data transmission. Background technique [0002] With the advent of the information age, the rapid development of computer multimedia technology, the widespread application of network technology, ranging from the establishment of command and monitoring centers and network management centers, to the development of temporary meetings and technical lectures, and the realization of personal entertainment (such as: large games, In the process of video playback), various devices (such as: notebooks, mobile phones, tablet computers) are often used for demonstration or playback, but due to the limitations of device volume and screen size, the screen size, color, There are certain limitations in brightness and resolution, and the use effect is not good. In order to achieve large-screen, multi-color, high...

Claims

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Application Information

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IPC IPC(8): H04W84/12
Inventor 黄朱护
Owner DONGGUAN KAITAI TECH
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