Two-dimensional stereoscopic animation making method
A technology of animation production and two-dimensional animation, which is applied in the field of animation, can solve the problems of not being able to adapt to the requirements of future three-dimensional players, the complexity of three-dimensional animation and the production cost exceeding, time-consuming, manpower and cost increase, etc. Achieve the effect of shortening animation production time, sharp contrast of picture space and reducing production cost
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Embodiment 1
[0033] A kind of two-dimensional animation production method of the present embodiment, the step comprises:
[0034] A. Make two-dimensional animation; only need to follow the two-dimensional animation production process to complete the two-dimensional animation;
[0035] B. Layering: Layer the original storyboards suitable for 2D to 3D animations according to the distance from the person's perspective, and separate the materials in different animation layers into different layers; for example, in one frame of animation, including characters, The tree and the sky are three materials, and the frame can be divided into three layers: the person layer, the tree layer and the sky layer. The specific number of layers can be determined according to the accuracy required by the 3D animation. For example, the character's clothes, hair, and shoes can be subdivided into more layers to obtain a more accurate 3D animation.
[0036] C. Displacement: Displace each layer to form the displ...
Embodiment 2
[0046] Such as Figure 4 As shown, on the basis of embodiment 1, this embodiment includes the following steps:
[0047] A two-dimensional animation production method, the steps comprising:
[0048] A. Make 2D animation;
[0049] A1. Determine whether the original storyboard of the 2D animation is directly available. If it is directly available, proceed to step B; if not, modify the complementary color before proceeding to step B.
[0050] B. Layering: Layer the original storyboard images suitable for 2D-to-3D animation according to the distance from the person's perspective, and separate the materials in different animation layers into different layers;
[0051] C. Displacement: Displace each layer to form each layer after displacement;
[0052] D1. After the displacement, the perspective effect of the stacked three-dimensional animation is not good, and the three-dimensional production cannot be performed, then return to step A to recreate the two-dimensional animation;...
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