Improved three-dimensional model voxelization-based inner sphere construction method
A technology of three-dimensional model and construction method, applied in the field of intelligent simulation, can solve problems such as large number of spheres and unsatisfactory internal sphere clustering effect
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Embodiment 1
[0059] An improved method for constructing internal balls based on three-dimensional model voxelization, comprising the following steps:
[0060] (1) Model surface voxelization
[0061] This step is relatively simple. First calculate the AABB bounding box of the model, and then divide the bounding box according to the voxel unit to obtain a list of voxels in each size L×L×L space, with a resolution of (X / L)× (Y / L) x (Z / L). Then use the cube and triangular surface intersection algorithm to determine these basic voxels as the final boundary voxels, and mark these voxels as non-empty, so as to complete the voxelization operation on the surface of the 3D model.
[0062] Model AABB bounding box:
[0063] The AABB bounding box is a cuboid whose surface normal is consistent with the direction of the coordinate axes. We can use two vertex coordinates a max and a min to represent the AABB of a model, where a max =(X max ,Y max ,Z max ), a min =(X min ,Y min ,Z min ). The ...
Embodiment 2
[0098] According to the same method and steps as in Example 1, after measuring the geodesic distances of the two internal sphere centers, in order to achieve a meaningful effect after the geodesic distance after the point projection is used for clustering, this paper uses the internal sphere center and the clustering The center is co-projected onto the model surface. We use the direction of the shortest distance from the cluster center to the model surface as the projection direction, and all sphere centers are projected in this direction to form the same projection. The determination of the shortest distance direction can use the search ball technique to reduce the amount of calculation. For 3D model surfaces with protrusions, depressions, and curvatures, there may be multiple intersection points in the same projection, and we take the shortest intersection point as the projection point. projection method such as Figure 9 as shown, p j is the inner ball center, p tj is t...
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