General mobile game development system and method based on BREW (Binary Runtime Environment for Wireless) platform
A BREW platform and mobile game technology, applied in the field of game development, can solve the problems of development difficulty, hindering the development of games on the BREW platform, and difficulty, and achieve the effects of reduced writing, efficient and rapid development, and easy and cumbersome operations
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Embodiment 1
[0031] figure 1 For the general mobile phone game development system based on the BREW platform according to Embodiment 1 of the present invention, refer to below figure 1 Describe in detail the composition of the system.
[0032] The system includes a character editor 10 , a map editor 20 , a scene editor 30 , a game development API 40 , and a game development framework 50 .
[0033] The character editor 10 is used for editing character objects in the game to be developed. Character objects are the main objects that players operate and interact with in the game. They can include living objects such as characters, animals, and elves, as well as inanimate objects such as mechanical structures, elemental substances, and robots. Role objects can be either static or dynamic. A large number of character files are stored in the character editor 10 for developers to choose, and these character files may be pictures representing various actions or gestures of the character. The de...
Embodiment 2
[0043] figure 2 It is a flow chart of the general mobile phone game development method based on the BREW platform according to Embodiment 1 of the present invention, refer to below figure 2 Each step of the method is described in detail.
[0044] Step S210, edit the role object based on the role file through the role editor.
[0045] Character objects are the main objects that players operate and interact with in the game. They can include living objects such as characters, animals, and elves, as well as inanimate objects such as mechanical structures, elemental substances, and robots. Role objects can be either static or dynamic. A character object consists of character files. The character editor stores a large number of character files for developers to choose from. These character files can be pictures representing various actions or gestures of the character. According to the actual needs of the game, the developer can select a specific character file from the charac...
Embodiment 3
[0057] image 3 It is a flow chart of the general mobile phone game running method based on the BREW platform according to Embodiment 1 of the present invention, refer to below image 3 Each step of the method is described in detail.
[0058] Step S310, initializing BREW platform resources and user-defined game variables.
[0059]When developing a game, the user must first initialize all relevant resources of the BREW platform (such as memory, interfaces of the corresponding platform, class libraries, etc.), and then initialize the user-defined game variables. Custom game variables refer to some variables needed in the program. For example, if a developer wants to develop a fighting game, he needs to define an Int32 integer variable to represent the "energy" of the protagonist, such as int HP, which is a custom game variable.
[0060] Step S320, loading pictures, character files, map files and / or scene file resources as required, and identifying each resource so as not to r...
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