Vest for real CS (Counter-Strike)
A vest and real-life technology, applied in the field of props of the live-action CS laser simulation shooting countermeasure system, can solve the problems that affect the reality of the laser simulation shooting countermeasure system and reduce the playability of the game, so as to improve the sense of reality and playability, pay attention to The effect of team spirit
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Embodiment 1
[0029] Embodiment 1 The simulation of the situation where the left / right side of the player is injured and loses the function of the body:
[0030] In a real battle, when the left / right side of the player's body (such as the left shoulder / right shoulder) is "injured" too much, this part will not have normal functions. For example, aiming in combat generally requires holding a gun with both hands , and in the real CS field game, if any arm of the player is injured, the arm should be regarded as not having normal functions. If the player needs to shoot, he can only shoot with the other hand, otherwise the command vest The simulated life value is constantly decreasing. Specifically, the present invention simulates the situation in the following manner:
[0031] When the player's left / right sensing unit 21 / 22 is hit by the laser emitted by the laser gun, the main control unit 1 instructs the simulated life value in the storage unit 8 to reduce the corresponding damage value, and j...
Embodiment 2
[0043] Embodiment 2 The player is physically weak after being shot, and the simulation of the slow-moving situation:
[0044] Another situation in actual combat is that when a participant is injured and loses too much blood, he must be physically weak and slow in action. The real CS laser simulation battle system using the vest of the present invention stipulates that players with lower simulated life values in the vest must follow The system prompts to move at a rhythm lower than a certain frequency, and rest when it’s time to rest, otherwise the vibration sensor 3 on the vest will prompt the main control unit 1 to subtract a part of the simulated life value of the vest. The following example specifically explains:
[0045] When the total simulated life value of the vest is less than the second reference value, the main control unit 1 will make the following actions:
[0046] s21. Instruct the speaker 5 to play the voice information preset in the storage unit 8 to remind ...
Embodiment 3
[0049] Embodiment 3 The simulation of the situation where the player is seriously injured and falls to the ground, unable to move himself
[0050] There is also a situation in actual combat that the combatants are extremely weak when they are seriously injured, and they can hardly move by themselves. When a player is "seriously injured and fell to the ground", the system defaults that the player is very weak and cannot move and monitors the player's motion state through the vibration sensor 3. If the player ignores the system prompts and still walks, the vibration sensor 3 will prompt the main control unit 1 to let the player move. The simulated HP of the player decreases rapidly. The way to move without decreasing HP is to press the three touch buttons 71, 72 and 73 on the left waist, right waist and back of the vest at the same time, so the player can only stay Wait for rescue in place, and cannot move until teammates help hold down the three touch buttons together, specific...
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