Novel method for asynchronous pipeline topographic drawing
A terrain drawing and pipeline technology, applied to maps/plans/charts, processor architecture/configuration, instruments, etc., can solve problems such as loss of image quality, data inaccessibility, and speed reduction, so as to avoid false data loss and avoid The effect of display quality and delay reduction
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[0027] The present invention will be further described below through specific embodiments in conjunction with the accompanying drawings.
[0028] This embodiment adopts as figure 1 The shown three-pipeline parallel asynchronous rendering method performs terrain rendering, unifies asynchronous technology and pipeline technology, divides the existing terrain rendering process into three different parallel modules, and preparing data is essentially an I / O operation ( Or wait for network operations, the essence is the same), tree building and geometric meshing are CPU operations, and drawing is GPU operations. These three items can be performed in parallel, that is, the drawing operation of the i-1 pipeline and the tree building of the i pipeline and the grid operation, and the data preparation operation of the i+1th pipeline can be executed in parallel.
[0029] In the actual execution process of the technical solution of this embodiment, although each module in the pipeline con...
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