Complex indoor scene rapid drafting method based on view rejection
An indoor scene and field of view technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of high complexity, high occlusion, unrealistic, inefficient tree structure, etc., and achieve The effect of improving memory utilization and improving efficiency
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[0023] A preferred embodiment of the present invention is described as follows in conjunction with the accompanying drawings: This method for quickly drawing complex indoor scenes is divided into five steps:
[0024] Step 1: Divide the entire scene into n regions
[0025] Such as figure 1 As shown, in the concept of entrance technology, the entire scene is divided into n regions (cells), each region is a closed convex polygon, where "convex" means to draw a line segment between any two points in the region, this The line segment will not penetrate any polygon in the area, and the closure means that a ray is emitted from the area. If the ray is to be shot outside the area, the ray must penetrate the polygon of a certain area. Therefore, a The area is regarded as a room, and the polygons of the area constitute the walls, ceiling and floor of the room, etc. (If you want to describe a "convex" room, you need to divide the room into several "convex" areas, and then use the entranc...
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