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Multiple server organizing method for network game

A multi-server and online game technology, applied in the direction of instruments, multi-program devices, special data processing applications, etc., can solve problems affecting the space and time complexity of load balancing technology, improve scalability and stability, and facilitate Organization, the effect of reducing the number of loads

Inactive Publication Date: 2007-07-25
BEIHANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

It directly affects the space and time complexity of multi-server system load balancing technology

Method used

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  • Multiple server organizing method for network game
  • Multiple server organizing method for network game

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Embodiment Construction

[0014] The invention is a multi-server organization method for network games. It includes the organization of logical correspondence between virtual environments and multiple servers and the organization of dynamic hierarchical adjacency among multiple servers. in:

[0015] The logical correspondence mainly includes two parts: the logical relationship between servers and regions and the logical relationship between servers. Among them, the logical relationship between servers and areas is a one-to-one mapping relationship, which is separately responsible for multiple servers after dividing the virtual environment into blocks; and the logical relationship between servers is through the use of two-dimensional virtual environment The direct and indirect adjacency relationship between regions forms a logical relationship similar to the adjacency between regions.

[0016] The dynamic hierarchical adjacency relationship between servers is to establish the adjacency relationship of...

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PUM

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Abstract

The method is used for improving the expandability and load capacity of multi server network gaming system and comprises: 1) the logically corresponding technology between virtual condition of network game and multi servers; 2) dynamically hierarchical adjacency technology. Based on logically corresponding relation between the virtual condition of network game and multi servers, the invention dynamically makes hierarchical organization for the servers so as to improve the load balancing capacity of the system.

Description

technical field [0001] The invention belongs to the technical field of network servers, in particular to a multi-server organization method for network games. Background technique [0002] The large-scale distributed online game virtual environment needs to support a large number of geographically distributed users to interact online at the same time and share a consistent virtual environment. With the expansion of the virtual scene and the increase of concurrent users, improving system scalability and load capacity is the key issue . The most basic factor affecting the scalability and load capacity of the distributed online game virtual environment system is the network model it is based on. In order to build a multi-user distributed online game virtual environment system, two network models are traditionally used: distributed and centralized structure. Some early systems such as NPSNET, DIVE, etc. adopted a distributed structure, and the message transmission mostly adopt...

Claims

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Application Information

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IPC IPC(8): H04L29/08G06F19/00G06F9/46
Inventor 吴威周忠王少峰王跃华
Owner BEIHANG UNIV
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