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Virtual environment for computer game

a virtual environment and computer game technology, applied in the field of virtual environments, can solve the problems of not being able to customize the three-dimensional area and environment to individual users, limiting avatars, and limiting client influence on any modeled object in the virtual environmen

Active Publication Date: 2008-04-03
PFAQUTRUMA RES LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0014] Certain spaces and objects in the game may be defined as being personalizable. The qualities or behavior of a personalizable space depend on the identity of the avatar interacting with it. A personalizable space may replace an object or environment existing in a common space, or may exist as a separate environment or object. If the personalizable space comprises a separate environment, it may be accessed via a portal from a common space. The player or players with permission to enter the personalizable space may be distinguished using passwords, an invitation list, or other method. Uninvited users, or users that do not know the pass

Problems solved by technology

For example, avatars may be limited to simply observing the environment or area.
That is, the client may not be permitted to influence any modeled object in the VRU environment by providing control input to the host for control of the client's avatar.
One drawback of the VRU is that, as in the actual world, the three-dimensional areas and environments are not customized to individual users.
This layout, which has been fixed by the store designer, may not be efficient for the user, as there may be too many related but unhelpful books for the user efficiently to find a useful book.

Method used

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Examples

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Embodiment Construction

[0025] The disclosed solution to enhance VRU's is a system, apparatus and method for allowing users dynamically to create user-defined areas and environments.

[0026] Referring to FIG. 1, a system 100 for providing a VRU to multiple users may comprise a plurality of client sites, nodes or terminals, for example a personal computer 104, portable computers 106, 110, a compact player, cell phone or digital assistant 108, and / or router 112 communicating via a WAN 102 to one or more servers 114. Servers 114 store and serve game data and software to the client sites. Software or firmware may also be located at each client site, configured to work cooperatively with software or firmware operating on servers 114. Generally, any number of users may be communicating with servers 114 for game play at any given time via a corresponding number of the client sites.

[0027] Referring to FIG. 2, a system 200 for providing a VRU according to the invention may be considered to be comprised of server-si...

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PUM

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Abstract

A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.

Description

CROSS-REFERENCE TO RELATED APPLICATION [0001] This application claims priority pursuant to 35 U.S.C. § 119(e) to U.S. provisional application Ser. No. 60 / 827,930, filed Oct. 3, 2006, which application is specifically incorporated herein, in its entirety, by reference.BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to virtual environments such as used in computer gaming, and in particular for games that simulate an actual 3-D environment and allow for simultaneous participation of multiple players via remotely-located clients. [0004] 2. Description of Related Art [0005] Various simulation games are known in which a 3-D physical world (actual or fantasy) is simulated. Games of this type are sometimes referred to as “virtual reality” or “virtual reality universe” (VRU) games. In known VRU games, an actual or fantasy universe is simulated within a computer memory. Multiple players may participate in a in the game through a computer netwo...

Claims

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Application Information

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IPC IPC(8): A63F9/24G06F19/00A63F13/00G06F17/00
CPCA63F13/12A63F2300/8082A63F2300/6009A63F2300/572A63F13/30A63F13/63A63F13/79A63F13/35
Inventor SHUSTER, BRIAN MARK
Owner PFAQUTRUMA RES LLC
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