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Educational board game and method of playing

a technology of educational board games and methods, applied in the field of educational board games, can solve the problems of not enhancing communication skills, games do not foster communication skills among players, and do not enhance communication skills, so as to enhance verbal and non-verbal communication skills, emphasize and enhance communication skills, the effect of enhancing communication skills

Inactive Publication Date: 2005-03-10
RICE LINCOLN SUSAN E
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0019] Another advantage of the present invention is that it emphasizes and enhances communication skills.
[0020] Another advantage of the present invention is that it emphasizes and enhances verbal and non-verbal communication skills in an enjoyable and interactive method.

Problems solved by technology

Accordingly, these educational games do not foster communication skills among players since the games only test each individual player's knowledge of learned facts.
Although such games are supposed to simulate life, the fact that a player has little or no control over his progress while stating learned facts does not enhance communication skills.
As such, these games do not enhance verbal and non verbal communication skills among the players.
Learned information cannot be utilized by poorly communicating the information.
Accordingly, the meaning of the spoken information may not be fully communicated without other forms of expression.
The prior art fails to meet the needs since the prior art does not effectively utilize a variety of expressions and physical senses to teach verbal and non verbal communication.
Additionally, the prior art does not teach these skills on an individual and group basis.
Although the board game uses different senses such as hand / eye coordination, the game does not teach communication skills since the player is individually involved in performing the activity.
Although the game uses senses such as seeing and speaking to analyze information, the game does not teach verbal and non verbal communication skills in an interactive format with the other players.
The prior art, however, does not satisfy the needs and solutions required.

Method used

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  • Educational board game and method of playing
  • Educational board game and method of playing
  • Educational board game and method of playing

Examples

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Embodiment Construction

[0021] As discussed above, the present invention provides improved and varied skills and other accommodations for a board game that teaches verbal and non verbal communication skills by using the senses through individual and group exercises. Referring to the drawings, FIG. 1 illustrates an exemplary game generally shown as 10 for playing a game titled “Howling Monkeys”™. The board game 12 has a layout that is defined by a path 14 from a start 16 to a finish 18. The path 14 is divided into a plurality of individual spaces 20 that connect from the start 16 to the finish 18. The spaces 20 are colored using six colors (red, green, yellow, blue, purple and orange) wherein the spaces 20 are spread along the path 14. The finish space 18 comprises all of the six colors. Other components of the game 10 comprise pawns 22, a die 24, tokens 26, laminated sheet and marker sets 28, timers 30, a first exercising element 32 and a second exercising element 34 (shown in FIGS. 3 and 4). The die 24 co...

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PUM

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Abstract

A method of improving communication skills and game. The method for improving communication skills among two or more players uses an educational board game wherein the method comprises advancing to at least one colored space by rolling a die. Then a card is selected from at least one card deck associated with the at least one colored space. Next at least one activity listed on each card is performed wherein the at least one activity comprises verbal and non verbal communications which are performed interactively among the players. The method further comprises allocating a token for successfully performing each activity and earning advancement by rolling the die.

Description

BACKGROUND OF THE INVENTION [0001] The present invention relates to a board game that teaches people of all ages 9 years and up. In particular, the present invention relates to a board game that teaches communication skills by using different verbal and non verbal actions via the senses through individual and group exercises. [0002] Traditional educational board games test the analytical skills of the players wherein these games challenge the player to act individually and to necessarily compete with the other players. As such, these games typically emphasize intellectual stimulation on an individual basis by asking questions relating to facts. Accordingly, these educational games do not foster communication skills among players since the games only test each individual player's knowledge of learned facts. Still further, traditional board games disclose games in which chance rather than choice dictates the progress of the players. Although such games are supposed to simulate life, t...

Claims

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Application Information

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IPC IPC(8): A63F3/00A63F3/04
CPCA63F3/00006A63F3/04A63F2250/18A63F2003/00018A63F3/0402
Inventor RICE-LINCOLN, SUSAN E.
Owner RICE LINCOLN SUSAN E
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