Fight field loading method and apparatus, method for conducting group fight and network game apparatus
An online game and battlefield technology, applied in the field of online games, can solve problems such as inability to judge the degree of resource damage, inability to reflect losses or benefits, and players not having a strong sense of war manipulation, so as to restore the progress of the war, increase the load, and reduce the impact. Effect
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no. 1 example
[0078] The first embodiment of the network game device of the present invention is introduced below. Compared with the provided device, this embodiment adds a war request receiving unit and a player authority judging unit, wherein the war request receiving unit is used to receive the war request sent by the player;
[0079] When the player wants to start a war, he can send a war request to the war request receiving unit at any time during the game;
[0080] The player authority judging unit is used to verify the player's request after the war request receiving unit receives the war request sent by the player, such as verifying the legitimacy of the player and verifying whether the player has the authority to initiate a war. If the verification fails, Then return verification failure information to the player, informing the player that he has no authority to initiate a war; if the verification is successful, the battlefield creation interface provider unit will be notified;
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no. 4 example
[0139] The following is the fourth embodiment of the method of the present invention. The difference between this embodiment and the third embodiment is that the step of saving the initial game data of the war is added, as shown in Figure 7:
[0140] Step 701, the player sends a war request;
[0141] Step 702. Determine whether the player has the authority to initiate a war? If yes, go to step 703; if no, end this process;
[0142] Step 703: Provide the player with an interface for creating a battlefield, and the player creates a battlefield on the interface and determines battlefield information;
[0143] Step 704, select the game server with the lightest load, load the battlefield according to the battlefield information, and open the entrance of the battlefield;
[0144] Step 705, the players of the two parties to the battle enter the battlefield through the entrance of the battlefield, save the initial data of the two parties, and fight on the battlefield according to th...
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