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Fight field loading method and apparatus, method for conducting group fight and network game apparatus

An online game and battlefield technology, applied in the field of online games, can solve problems such as inability to judge the degree of resource damage, inability to reflect losses or benefits, and players not having a strong sense of war manipulation, so as to restore the progress of the war, increase the load, and reduce the impact. Effect

Inactive Publication Date: 2007-03-28
BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Group warfare can be realized by using this method, but players can only conduct group warfare on the battlefield provided by the game system, and the player does not have a strong sense of manipulation of the war; at the same time, because the game is played on the battlefield provided by the system, the war resources of both sides They are all provided by the system, so it is impossible to judge the degree of resource damage caused by the war between the two parties in the war. The result is only expressed by the victory or defeat of both parties, and cannot reflect the loss or income of a group as a whole

Method used

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  • Fight field loading method and apparatus, method for conducting group fight and network game apparatus
  • Fight field loading method and apparatus, method for conducting group fight and network game apparatus
  • Fight field loading method and apparatus, method for conducting group fight and network game apparatus

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no. 1 example

[0078] The first embodiment of the network game device of the present invention is introduced below. Compared with the provided device, this embodiment adds a war request receiving unit and a player authority judging unit, wherein the war request receiving unit is used to receive the war request sent by the player;

[0079] When the player wants to start a war, he can send a war request to the war request receiving unit at any time during the game;

[0080] The player authority judging unit is used to verify the player's request after the war request receiving unit receives the war request sent by the player, such as verifying the legitimacy of the player and verifying whether the player has the authority to initiate a war. If the verification fails, Then return verification failure information to the player, informing the player that he has no authority to initiate a war; if the verification is successful, the battlefield creation interface provider unit will be notified;

[...

no. 4 example

[0139] The following is the fourth embodiment of the method of the present invention. The difference between this embodiment and the third embodiment is that the step of saving the initial game data of the war is added, as shown in Figure 7:

[0140] Step 701, the player sends a war request;

[0141] Step 702. Determine whether the player has the authority to initiate a war? If yes, go to step 703; if no, end this process;

[0142] Step 703: Provide the player with an interface for creating a battlefield, and the player creates a battlefield on the interface and determines battlefield information;

[0143] Step 704, select the game server with the lightest load, load the battlefield according to the battlefield information, and open the entrance of the battlefield;

[0144] Step 705, the players of the two parties to the battle enter the battlefield through the entrance of the battlefield, save the initial data of the two parties, and fight on the battlefield according to th...

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PUM

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Abstract

The invention discloses method and equipment for loading war field as well as method and networked game device for carrying out grouped war. The method for carrying out grouped war includes steps: providing interfaces for players to create war field; through the interfaces, players select places to create war field and confirm information of war field; based on information of war field to load war field, and opening entries of war field; belligerent groups of both parties enter into the war field through the entry of war; war is carried out according to prearranged game rule. In the invention, players selves can create war field so as to raise fun of game, and experiences of players.

Description

technical field [0001] The invention relates to network game technology, in particular to a battlefield loading method and device, a group warfare method and a network game device. Background technique [0002] With the rapid development of network technology and the gradual popularization of personal computers, online games have gradually become an important way for netizens to conduct online entertainment. In order to enhance the playability of games and improve the user experience of players, the current online game systems usually use Provide players with a function of conducting group wars. With this function, players can experience wars in online games. [0003] The existing method for realizing group warfare is as follows: a player who is qualified to initiate a war submits a war request to the game server, and after the game server verifies the player, it notifies the game client of the verification result; the game client judges that the player has passed the verifi...

Claims

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Application Information

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IPC IPC(8): G06F19/00
Inventor 熊文杰
Owner BEIJING KINGSOFT DIGITAL ENTERTAINMENT CO LTD
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