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Experience system of virtual digital world

A technology for experiencing systems and virtual worlds, applied in closed-circuit television systems, electrical digital data processing, and input/output processes of data processing, etc. It can solve problems such as inability to communicate with each other, fatigue of the cervical spine, wearing a helmet or heavy glasses, etc., and achieve real Strong sense and good user experience

Pending Publication Date: 2022-05-17
李双江
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Defect 1: The image display is only limited to the glasses part, and the sense of immersion and reality is seriously insufficient;
[0004] Defect 2: Wearing a helmet or glasses is too bulky, which seriously affects the user experience and is prone to cervical fatigue;
[0005] Defect 3: It is impossible to capture the overall model data of people or objects in real time;
[0006] Defect 4: It is impossible to collect relevant information such as movements and expressions of people or objects in real time;
[0007] Deficiency 5: Cannot better simulate the environmental conditions of the metaverse virtual world, such as sound, temperature, smell, wind, gravity, vibration, etc.;
[0008] Defect 6: Cannot better restore the real-world scenes collected and shot;
[0009] Defect 7: The current metaverse technology does not have a unified standard and platform, cannot be interconnected, and cannot realize market value and application value

Method used

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  • Experience system of virtual digital world
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Examples

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Embodiment Construction

[0037] Embodiments of the technical solutions of the present invention will be described in detail below in conjunction with the accompanying drawings. The following examples are only used to illustrate the technical solutions of the present invention more clearly, and therefore are only examples, rather than limiting the protection scope of the present invention.

[0038] It should be noted that, unless otherwise specified, the technical terms or scientific terms used in this application shall have the usual meanings understood by those skilled in the art to which the present invention belongs.

[0039] Such as figure 1 As shown, a virtual digital world experience system provided by an embodiment of the present invention includes a panoramic shooting terminal, an experience cabin and a cloud server. Wherein, the panoramic shooting terminal is connected to the cloud server network, and the panoramic shooting terminal is used for shooting and collecting preset scene data in th...

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Abstract

The invention discloses a virtual digital world experience system, which comprises a panoramic shooting terminal, an experience cabin and a cloud server, and is characterized in that the panoramic shooting terminal and the experience cabin are in network connection with the cloud server. According to the experience system of the virtual digital world, the meta-universe digital world and the real world are better fused, the user experience feeling is better, the immersion feeling and the reality feeling are higher, and the cumbersome feeling and the non-reality feeling brought by a traditional VR / AR technology to a user are eliminated; the problems that in a traditional technical scheme, various information of a user cannot be collected in real time at the same time, the virtual world environment condition of the meta universe cannot be reproduced truly, and a shot and collected real scene cannot be reproduced truly are solved. According to the technical scheme, an interconnected meta universe is constructed, ultrahigh market potential is truly excited, and social productivity progress in China is promoted.

Description

technical field [0001] The invention relates to the technical field of Metaverse, in particular to an experience system of a virtual digital world. Background technique [0002] The so-called metaverse refers to the digital world that clones or imitates various elements of the physical real world. At present, users in reality want to enter the virtual digital world of Metaverse, usually by wearing VR helmets or smart glasses. There is following defective in prior art: [0003] Defect 1: The image display is only limited to the glasses part, and the sense of immersion and reality is seriously insufficient; [0004] Defect 2: Wearing a helmet or glasses is too bulky, which seriously affects the user experience and is prone to cervical fatigue; [0005] Defect 3: It is impossible to capture the overall model data of people or objects in real time; [0006] Defect 4: It is impossible to collect relevant information such as movements and expressions of people or objects in re...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01H04N7/18G10L15/22G03B37/04G01D21/02
CPCG06F3/011G06F3/016G06F3/015H04N7/18G03B37/04G10L15/22G01D21/02G10L2015/225
Inventor 李双江
Owner 李双江
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