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Virtual reality experience control method and device, user equipment and network equipment

A control method and virtual reality technology, applied in the direction of digital output to display device, input/output of user/computer interaction, stereo system, etc. The effect of alleviating dizziness, improving user experience, and reducing MTP delay

Pending Publication Date: 2022-04-19
CHINA MOBILE COMM LTD RES INST +1
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this method, the server and the customer service end process two parts of content separately, but a process of content superposition is added, which can usually reduce the MTP delay. However, for video games with strong interaction, since the back-end content needs to be updated in real time, there are Difficulties
[0008] Therefore, it is difficult for the existing technology to effectively alleviate the dizziness of the user when watching VR videos, and it is difficult to ensure a good sense of immersion.

Method used

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  • Virtual reality experience control method and device, user equipment and network equipment
  • Virtual reality experience control method and device, user equipment and network equipment
  • Virtual reality experience control method and device, user equipment and network equipment

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Embodiment Construction

[0166] In order to make the technical problems, technical solutions and advantages to be solved by the present invention clearer, the following will describe in detail with reference to the drawings and specific embodiments.

[0167] It should be understood that reference throughout this specification to "one embodiment" or "an embodiment" means that a particular feature, structure, or characteristic related to the embodiment is included in at least one embodiment of the present invention. Thus, appearances of "in one embodiment" or "in an embodiment" in various places throughout the specification are not necessarily referring to the same embodiment. Furthermore, the particular features, structures or characteristics may be combined in any suitable manner in one or more embodiments.

[0168] In various embodiments of the present invention, it should be understood that the sequence numbers of the following processes do not mean the order of execution, and the order of execution...

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Abstract

The invention provides a virtual reality experience control method and device, user equipment and network equipment, and relates to the technical field of wireless communication. The control method comprises the following steps: when a user watches a virtual reality VR video by using virtual reality equipment, determining the dizziness degree of the user, and obtaining a dynamic display MTP time delay when the user watches the VR video; generating an adjustment image of the VR video or acquiring the adjustment image of the VR video from a network device according to the dizziness degree, the MTP time delay, the human eye focusing area and the video feature of the current video; and playing the adjusted image. According to the scheme, the problems that in the prior art, it is difficult to effectively relieve the dizziness of a user when the user watches a VR video, and then it is difficult to guarantee good immersion are solved.

Description

technical field [0001] The present invention relates to the technical field of wireless communication, in particular to a control method, device, user equipment and network equipment for virtual reality experience. Background technique [0002] With the continuous development of virtual reality (Virtual Reality, referred to as VR) technology and industry, many manufacturers have adopted various optimization methods to improve the clarity and fluency of content playback, and the wearing comfort of head-mounted displays, etc., to promote immersion. improvement. The advantages and disadvantages of immersion are mainly reflected in several aspects such as vision, operation and wearing, and vertigo is one of the key factors affecting immersion at present. [0003] One of the main causes of VR vertigo is the motion to photons (MTP) delay, which specifically refers to the time from moving the head to displaying the corresponding picture. The shorter the MTP delay, the better the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N13/344H04N13/122H04N13/383H04N21/81G06F3/01G06F3/14
CPCH04N13/344H04N13/122H04N13/383H04N21/816G06F3/011G06F3/14
Inventor 张世俊
Owner CHINA MOBILE COMM LTD RES INST
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