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Map processing and game material generation method and device

A processing method and mapping technology, applied in image data processing, indoor games, video games, etc., can solve the problem of model accuracy reduction

Pending Publication Date: 2022-04-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The problem map processing method provided by the embodiment of this application provides a more reasonable map processing solution, and solves the problem of the reduction of the accuracy of each model after the map is merged

Method used

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  • Map processing and game material generation method and device
  • Map processing and game material generation method and device
  • Map processing and game material generation method and device

Examples

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Embodiment Construction

[0033] Many specific details are set forth in the following description to fully understand the present application. However, the present application can be implemented in many other fails there are many other means described herein.

[0034] The present application example provides a map processing method, device, electronic device, and storage device. The present application embodiment also provides a game material generation method, device, electronic device, and storage device. The following example will be described again.

[0035] In order to facilitate understanding, the system environment provided by the present application embodiment is first given. Please refer to figure 1 The system environment shown in the figure includes: the map combined end 101, the gaming material manufacturing end 102. Wherein, the film consolidation end 101 includes: model file and map file reading module 101-1, model file merge and UV heavy distribution module 101-2, heavy baking and new model e...

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PUM

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Abstract

The invention discloses a chartlet processing and game material generation method and device. The map processing method comprises the following steps: acquiring a model of each object in to-be-merged objects and a map corresponding to the model; obtaining target models meeting a preset precision condition from the models, and synthesizing the target models into a first model group; performing UV expansion on the first model group to obtain UV data of the first model group; baking the chartlet according to the first model group UV data to obtain a combined chartlet and second model group UV data corresponding to the combined chartlet; wherein the merged map comprises a map of each object, and the UV data of the second model group are new UV data. According to the game material generation method, the combined chartlet and the corresponding model are adopted to generate game materials. By adopting the method, the problem that the precision of each model is reduced after the chartlets are merged is solved, and the rendering efficiency of the game materials in the game is improved.

Description

Technical field [0001] The present application relates to the technical field of computer processing, and more particularly to a map processing method and apparatus. The present application also relates to a game material generation method and apparatus. Background technique [0002] In the game scene, there are often a large number of models such as terrain, vegetation, construction, items. The maps used by each model are often different, so the complexity complexity in the game scene is high, which makes challenges for the rendering of the game scene. Currently, the map of the neighboring object in the game scene is made to draw in the same DrawCall (rendering command) is an important means of optimizing game performance, reducing the storage space occupied by the game package. [0003] In the prior art, merge map is generally used in the UE4 (Unreal Engine 4, Unreal 4). In a way, a plurality of models selected in the scene can be synthesized by the Merge actor to combine an Ac...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00A63F13/52
Inventor 杜念航
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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