Gamification mobile medical resource processing method and platform for patients with heart diseases
A heart disease and mobile medical technology, applied in the field of mobile medical services, can solve the problems of idleness, waste of mobile medical resources, and inability to achieve rehabilitation effects, and achieve the effects of enhancing interactivity, improving user stickiness, and improving utilization.
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Embodiment 1
[0062] In this example, if figure 1 As shown, a gamification mobile medical resource processing method for heart disease patients is provided, the method is applied to an intelligent mobile terminal, and the method includes:
[0063] Step S101, in response to the user's start command, make the smart mobile terminal present a modular user medical management interface; the user medical management interface supports user-defined social identity information, and provides knowledge learning, action planning and communication interaction A variety of task units;
[0064] Step S102, in response to the user's operation in each task unit, record the time information and operation content of the user's entry into the task unit;
[0065] Step S103, based on the communication and interaction task unit, acquire and display the social interaction information between the user and others;
[0066] Step S104, according to the time information and operation content of the user's entry into al...
Embodiment 2
[0098] In this example, if figure 2 As shown, a gamified mobile medical platform for heart disease patients is provided, and the platform includes: a home page module 1, a management center module 2, my community module 3 and a personal center module 4;
[0099] The homepage module 1 includes: today's ranking submodule 101, a virtual heart bank submodule 102, a health information submodule 103, and a drug instruction submodule 104; wherein, the today's ranking submodule 101 is used to provide users with a real-time ranking of health tasks conditions and total points; the virtual heart bank sub-module 102 is used to present a visualized and virtualized heart health status for the user; the health information sub-module 103 is used to provide the user with health information; the drug instruction sub-module 104 is used to provide the user with Drug instructions; the health tasks include knowledge learning, action planning, and communication and interaction;
[0100] The manage...
Embodiment 3
[0137] In this example, if image 3 As shown, another gamified mobile medical resource processing method for patients with heart disease is provided, which is applied to the gamified mobile medical platform for patients with heart disease described in Embodiment 2. The method includes:
[0138] Step S301, according to the completion of various health tasks of the user, count the total number of points the user has obtained for each type of health task;
[0139] Step S302, according to the total number of points for each type of health task and the number of consecutive check-in days for the user to complete the task, award the user with a corresponding medal for each type of health task and a commemorative medal for the number of consecutive check-in days;
[0140] Step S303, according to the total points of each type of health task, judge the level that the user meets the requirements, and automatically unlock the corresponding rewards according to the different levels;
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