Internet-based VR game system and use method thereof

A game system and Internet technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of large footprint, inability to effectively stop children from indulging in games, inconvenient placement of VR games, etc., and achieve the effect of reducing the occupied area

Pending Publication Date: 2022-02-01
李子龙
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to solve the problems in the prior art that occupy a large area, it is inconvenient to place VR games, and it is impossible to effectively prevent children from indulging in games, and propose a compact Internet-based VR game system and its use. method

Method used

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  • Internet-based VR game system and use method thereof
  • Internet-based VR game system and use method thereof
  • Internet-based VR game system and use method thereof

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0040] refer to Figure 1-9 , a VR game system based on the Internet, including a main body 1 and a VR helmet 12, one side of the main body 1 is provided with a storage compartment 2, and the storage compartment 2 is rotationally connected with a first fixed shaft 3 and a second fixed shaft 5, the first fixed shaft 3 and the outer wall of the second fixed shaft 5 are respectively fixedly provided with a pedal 4 and a rotating plate 6, the bottom of the rotating plate 6 is rotatably connected with a rotating ring 7, and the bottom of the rotating ring 7 is fixedly connected with a plurality of cameras 8, and the bottom of the rotating ring 7 The inner wall is fixedly connected with the inner gear ring 11, and the rotating plate 6 is fixedly connected with the rotating motor 9, the output shaft of the rotating motor 9 extends to the bottom of the rotating plate 6 and is fixedly connected with the first gear 10, and the first gear 10 is connected with the internal gear. The rings...

Embodiment 2

[0046] refer to Figure 1-10 , a VR game system based on the Internet, including a main body 1 and a VR helmet 12, one side of the main body 1 is provided with a storage compartment 2, and the storage compartment 2 is rotationally connected with a first fixed shaft 3 and a second fixed shaft 5, the first fixed shaft 3 and the outer wall of the second fixed shaft 5 are respectively fixedly provided with a pedal 4 and a rotating plate 6, the bottom of the rotating plate 6 is rotatably connected with a rotating ring 7, and the bottom of the rotating ring 7 is fixedly connected with a plurality of cameras 8, and the bottom of the rotating ring 7 The inner wall is fixedly connected with the inner gear ring 11, and the rotating plate 6 is fixedly connected with the rotating motor 9, the output shaft of the rotating motor 9 extends to the bottom of the rotating plate 6 and is fixedly connected with the first gear 10, and the first gear 10 is connected with the internal gear. The ring...

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Abstract

The invention discloses an internet-based VR game system and a use method thereof, and provides the following scheme that: the system comprises a main body and a VR helmet, one side of the main body is provided with a storage bin, and the storage bin is internally and rotatably connected with a first fixed shaft and a second fixed shaft; the outer wall of the first fixed shaft and the outer wall of the second fixed shaft are fixedly sleeved with a pedal and a rotating plate respectively, the bottom of the rotating plate is rotationally connected with a rotating ring, and the bottom of the rotating ring is fixedly connected with a plurality of cameras. According to the invention, a driving motor is started to drive a third synchronous wheel to rotate, a synchronous belt enables a second rotating shaft and a first rotating shaft to start to rotate in opposite directions, the pedal and the rotating plate are stored in a storage bin, the occupied area of the VR game is reduced, a storage wheel automatically completes storage and arrangement of the VR helmet and a cable through the force storage effect of a torsional spring, a stepping motor can be started to drive the rotating shaft and a conveying belt to rotate, and the user is forced to be offline and prevented from being excessively addicted to the game.

Description

technical field [0001] The invention relates to the field of medical devices, in particular to an Internet-based VR game system and a method for using the same. Background technique [0002] Virtual reality technology is an important direction of simulation technology. It is a collection of simulation technology, computer graphics, man-machine interface technology, multimedia technology, sensor technology, network technology, and other technologies. It is a challenging interdisciplinary frontier discipline and research field. Virtual reality technology (VR) mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. The simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that ideal VR should have the perception that all human beings have. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as hearing,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/28
CPCA63F13/28A63F2300/302
Inventor 李子龙
Owner 李子龙
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