Virtual item transaction method and device in game, electronic equipment and storage medium
A trading method and prop technology, applied in the field of games, can solve problems such as the risk of forgetting, wasting players' time, reducing the effective control time of virtual characters, etc., and achieve the effect of increasing effective control time and improving transaction efficiency
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Embodiment 1
[0098] figure 1 It shows a flow chart of a method for trading virtual items in a game provided by Embodiment 1 of the present application, as shown in figure 1 As shown, the virtual item trading method in this game can be realized through the following steps:
[0099] Step S101: After determining the target virtual item to be traded, responding to the transaction waiting time set for the target virtual item, timing the target virtual item according to the trading waiting time.
[0100] Specifically, the aforementioned virtual props include virtual clothing, virtual weapons, virtual vehicles, and virtual medicines, etc., and the target virtual props refer to the virtual props that players in the game need to configure for the virtual characters they control to be traded. The above-mentioned determination of the target virtual item to be traded includes at least the following methods: obtaining the target virtual item selected by the player in the virtual item display list in t...
Embodiment 2
[0185] Figure 13 It shows a schematic structural diagram of a virtual item trading device in a game provided by Embodiment 2 of the present application, as shown in Figure 13 As shown, the device includes:
[0186] The first response module 1301 is configured to, after determining the target virtual item to be traded, respond to the transaction waiting time set for the target virtual item, and time the target virtual item according to the transaction waiting time;
[0187] The second response module 1302 is configured to trade the target virtual item in response to the end of the transaction waiting period.
[0188] In a feasible implementation, before the first response module 1301 is used to respond to the transaction waiting time set for the target virtual item, it is also used to:
[0189] Identify whether the interaction information of one's teammates includes first target element information, and the first target element information includes at least the target virtu...
Embodiment 3
[0218] The embodiment of the present application also provides a computer device 1400, Figure 14 It shows a schematic structural diagram of a computer device provided by Embodiment 3 of the present application, as shown in Figure 14 As shown, the device includes a memory 1401, a processor 1402, and a computer program stored in the memory 1401 and operable on the processor 1402, wherein the processor 1402 implements the virtual props in the game when executing the computer program transaction method.
[0219] Specifically, the above-mentioned memory 1401 and processor 1402 can be general-purpose memory and processor, which are not specifically limited here. When the processor 1402 runs the computer program stored in the memory 1401, it can execute the above-mentioned method for trading virtual items in the game. The problem of reducing the trading efficiency of virtual props and reducing the effective control time of players on virtual characters in the prior art is solved. ...
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