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Virtual item transaction method and device in game, electronic equipment and storage medium

A trading method and prop technology, applied in the field of games, can solve problems such as the risk of forgetting, wasting players' time, reducing the effective control time of virtual characters, etc., and achieve the effect of increasing effective control time and improving transaction efficiency

Pending Publication Date: 2021-12-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] If a player who enters the game wants to obtain a virtual item after a certain period of time or at a specific time in the future, he needs to remember the trading time through the brain, but there is a greater risk of forgetting through the brain memory, and he wants to obtain the required virtual item. For props, players also need to open the designated page in the game during the transaction time and perform resource exchange operations. This process will waste a lot of time for players, reduce the transaction efficiency of virtual props, and reduce the effective control time of players on virtual characters.

Method used

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  • Virtual item transaction method and device in game, electronic equipment and storage medium
  • Virtual item transaction method and device in game, electronic equipment and storage medium
  • Virtual item transaction method and device in game, electronic equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0098] figure 1 It shows a flow chart of a method for trading virtual items in a game provided by Embodiment 1 of the present application, as shown in figure 1 As shown, the virtual item trading method in this game can be realized through the following steps:

[0099] Step S101: After determining the target virtual item to be traded, responding to the transaction waiting time set for the target virtual item, timing the target virtual item according to the trading waiting time.

[0100] Specifically, the aforementioned virtual props include virtual clothing, virtual weapons, virtual vehicles, and virtual medicines, etc., and the target virtual props refer to the virtual props that players in the game need to configure for the virtual characters they control to be traded. The above-mentioned determination of the target virtual item to be traded includes at least the following methods: obtaining the target virtual item selected by the player in the virtual item display list in t...

Embodiment 2

[0185] Figure 13 It shows a schematic structural diagram of a virtual item trading device in a game provided by Embodiment 2 of the present application, as shown in Figure 13 As shown, the device includes:

[0186] The first response module 1301 is configured to, after determining the target virtual item to be traded, respond to the transaction waiting time set for the target virtual item, and time the target virtual item according to the transaction waiting time;

[0187] The second response module 1302 is configured to trade the target virtual item in response to the end of the transaction waiting period.

[0188] In a feasible implementation, before the first response module 1301 is used to respond to the transaction waiting time set for the target virtual item, it is also used to:

[0189] Identify whether the interaction information of one's teammates includes first target element information, and the first target element information includes at least the target virtu...

Embodiment 3

[0218] The embodiment of the present application also provides a computer device 1400, Figure 14 It shows a schematic structural diagram of a computer device provided by Embodiment 3 of the present application, as shown in Figure 14 As shown, the device includes a memory 1401, a processor 1402, and a computer program stored in the memory 1401 and operable on the processor 1402, wherein the processor 1402 implements the virtual props in the game when executing the computer program transaction method.

[0219] Specifically, the above-mentioned memory 1401 and processor 1402 can be general-purpose memory and processor, which are not specifically limited here. When the processor 1402 runs the computer program stored in the memory 1401, it can execute the above-mentioned method for trading virtual items in the game. The problem of reducing the trading efficiency of virtual props and reducing the effective control time of players on virtual characters in the prior art is solved. ...

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PUM

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Abstract

The invention provides a virtual item transaction method and device in a game, electronic equipment and a storage medium. The method comprises the following steps: after a to-be-transacted target virtual prop is determined, responding to a transaction waiting duration set for the target virtual prop, and timing the target virtual prop according to the transaction waiting duration; and in response to the ending of the timing of the transaction waiting duration, performing transaction on the target virtual prop. Compared with the prior art, the method has the advantages that the timing time is set for the target virtual prop needing to be purchased by the player, and the automatic transaction is performed after timing is finished, so that the transaction efficiency of the target virtual prop is improved, and the effective control duration of the player on the virtual character is improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a method, device, electronic device and storage medium for trading virtual items in games. Background technique [0002] With the rapid development of online games, more and more players use online games to spend time. In order to improve the game experience of players, game providers have added various virtual props in the game. These virtual props require players to open the specified page and can only be obtained through resource exchange. [0003] If a player who enters the game wants to obtain a virtual item after a certain period of time or at a specific time in the future, he needs to remember the trading time through the brain, but there is a greater risk of forgetting through the brain memory, and he wants to obtain the required virtual item. For props, players also need to open a designated page in the game and perform resource exchange operations during the t...

Claims

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Application Information

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IPC IPC(8): A63F13/85A63F13/52A63F13/79
CPCA63F13/85A63F13/79A63F13/52
Inventor 王泽胡志鹏程龙刘勇成袁思思
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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