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Message transmission method and device, electronic equipment and storage medium

A message transmission and message technology, applied in the Internet field, can solve the problems of increasing the processing cost of transmission messages, increasing the complexity of the game process, etc., to avoid performance bottlenecks, reduce processing costs, and achieve the effect of reliable transmission

Active Publication Date: 2021-09-28
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, although the current reliable message transmission scheme is applicable to many Internet fields, it is not suitable for some Internet fields, such as the game field, because the game field if The introduction of message queues will increase the complexity of the topology of the game process, thereby increasing the processing cost of transmitting messages

Method used

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  • Message transmission method and device, electronic equipment and storage medium
  • Message transmission method and device, electronic equipment and storage medium
  • Message transmission method and device, electronic equipment and storage medium

Examples

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Embodiment Construction

[0054] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0055] In the field of games, players attach great importance to the delay in operation, so the storage model of the game adopts the method of loading from the database to the memory and saving it regularly. When the player logs in to the game, the player's data will be loaded from the database to the memory. Some operations (such as the player's own operations, other players' operations, some system operations, such as the system will periodically send some rewards to the player, this operation can generally refer to all changes to the player's data) will affect the data in the memory, And regularly write to the database, for example, every 5 minutes can be written to the database, which is different from the current way of writin...

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PUM

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Abstract

The embodiment of the invention provides a message transmission method and device, electronic equipment and a storage medium, which are applied to first terminal equipment, and the method comprises the following steps: generating a message with a unique message identifier; writing the unique message identifier into a memory of the first terminal device; sending the message to a second terminal device, wherein the second terminal device is used for writing the unique message identifier into a memory of the second terminal device, processing the message in the memory of the second terminal device, generating a processing success message after the message is successfully processed, and feeding back the processing success message to the first terminal device; when the unique message identifier is stored in the memory of the first terminal device, resending the message to the second terminal device, wherein the second terminal device is used for forbidding processing of the message retransmitted by the first terminal device if the unique message identifier is stored in the memory of the second terminal device. According to the embodiment of the invention, reliable transmission of messages is ensured, and the transmission cost is reduced.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of the Internet, and in particular, relate to a message transmission method, a message transmission device, electronic equipment, and a storage medium. Background technique [0002] The reliable transmission of messages refers to the reliable guarantee that the receiving end can receive the messages normally. In the current reliable transmission scheme of messages, it is realized through message queues. Specifically, a special message queue process is set up to write messages into the message queue. Messages will be stored in the message queue for a long time. And keep retrying to send to ensure that the receiving end can receive the message. [0003] However, although the current reliable message transmission scheme is applicable to many Internet fields, it is not suitable for some Internet fields, such as the game field. This is because if the game field introduces message queues...

Claims

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Application Information

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IPC IPC(8): H04L12/58H04L29/06
CPCH04L51/23H04L67/131
Inventor 方嘉铭
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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