Virtual article marking method and device, terminal and storage medium

A technology of virtual items and marking methods, which is applied in the computer field and can solve problems such as collisions, affecting user game experience, and scrambling

Pending Publication Date: 2021-09-03
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] For example, in some racing mobile games, the user's car needs to pass through the prop grid on the track to obtain the props in the prop grid; Since the users who control these racing cars do not know in advance which prop grid they want to pass through, two or more racing cars may pass through the same prop grid during the process of passing the prop grid, which will lead to scrambles and collisions, affecting User's gaming experience

Method used

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  • Virtual article marking method and device, terminal and storage medium
  • Virtual article marking method and device, terminal and storage medium
  • Virtual article marking method and device, terminal and storage medium

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Embodiment Construction

[0062] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts belong to the scope of protection of this application.

[0063] Embodiments of the present application provide a marking method, device, terminal and storage medium for virtual items. Specifically, this embodiment provides a virtual item marking method suitable for a virtual item marking device, and the virtual item marking device can be integrated in a computer device.

[0064] Wherein, the computer equipment may be equipment such as a terminal, such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a personal...

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PUM

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Abstract

The invention discloses a virtual article marking method and device, a terminal and a storage medium. The method comprises the following steps: displaying a game interface of a target virtual object, wherein the game interface comprises at least two virtual articles and an article display control, and the virtual articles are used for being obtained by the virtual object in a game through obtaining operation; in response to a trigger operation acting on the article display control, displaying an article identifier corresponding to each virtual article on the game interface; in response to a selection operation acting on a target article identifier in the article identifiers, determining a virtual article corresponding to the target article identifier as a target virtual article that the target virtual object wants to obtain; and on the game interface, displaying a to-be-obtained mark of the target virtual object, triggering the to-be-obtained mark to be displayed on the game interface of the interactive virtual object of the target virtual object, and using the to-be-obtained mark for indicating that the target virtual object is the virtual object which the target virtual object wants to obtain. The interactive virtual object and the target virtual object are currently in the same game.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to a method, device, terminal and storage medium for marking virtual items. Background technique [0002] In the game, it is often necessary to participate in the virtual objects of the game to obtain virtual items such as props that appear in the game. When there are multiple virtual objects, multiple virtual objects may snatch the same virtual item. [0003] For example, in some racing mobile games, the user's car needs to pass through the prop grid on the track to obtain the props in the prop grid; Since the users who control these racing cars do not know in advance which prop grid they want to pass through, two or more racing cars may pass through the same prop grid during the process of passing through the prop grid, which will lead to contention and collision, affecting User's gaming experience. [0004] Therefore, the prior art needs to be improved. Conten...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/5372A63F13/55
CPCA63F13/5372A63F13/55
Inventor 王泽胡志鹏程龙刘勇成袁思思
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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