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Information processing method and device in game, equipment and storage medium

An information processing method and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of reducing the effective control time of virtual characters, multi-time, occupying players, etc., and achieve the effect of improving the effective control time

Pending Publication Date: 2021-07-30
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] During the game, sometimes players need to conduct tactical communication. In the prior art, simple tactical communication can be performed through preset tactical controls. Send retreat instructions to all players on your side through the retreat control, but if the player wants to communicate more complex tactics, the player needs to edit the text, for example: the player wants to command a teammate or several teammates to attack or retreat, or the player wants to To command a teammate or several teammates to complete a tactic, you need to edit the corresponding text to communicate. Such an operation will take up a lot of time for the player, thereby reducing the effective control time of the player on the virtual character.

Method used

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  • Information processing method and device in game, equipment and storage medium
  • Information processing method and device in game, equipment and storage medium
  • Information processing method and device in game, equipment and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0127] figure 1 It is a schematic flow chart of an information processing method in a game provided in Embodiment 1 of the present application. The present application provides a graphical user interface through a terminal device, and the graphical user interface displays operation controls and game scenes for executing game instructions, such as figure 1 As shown, the method includes the following steps:

[0128] Step 101. After responding to the startup operation for starting to acquire text elements, acquire the target element combination selected through the first selection operation, the target element combination includes at least one target character and at least one target object, wherein the target character The target object includes a target operation control and / or a virtual target in the game scene for controlling characters of one's own side and / or an enemy player in the game scene.

[0129] Step 102: Send a target message determined based on the target element ...

Embodiment 2

[0174] Figure 7 It is a schematic flow chart of an information processing method in a game provided by Embodiment 2 of the present application. The present application provides a graphical user interface through a terminal device, and the graphical user interface displays operation controls and game scenes for executing game instructions, such as Figure 7 As shown, the method includes the following steps:

[0175] Step 701: After responding to the start operation for starting to acquire text elements, acquire the target element combination selected through the first selection operation, the target element combination includes at least one target character and at least one target object, wherein the target character The target object includes a target operation control and / or a virtual target in the game scene for controlling characters of one's own side and / or an enemy player in the game scene.

[0176] Step 702: In response to the end operation of the first selection opera...

Embodiment 3

[0194] Figure 10 It is a schematic structural diagram of an information processing device in a game provided by Embodiment 3 of the present application. The device provides a graphical user interface through a terminal device, and the graphical user interface displays operation controls and game scenes for executing game instructions, such as Figure 10 As shown, the device includes:

[0195] The obtaining unit 1001 is configured to obtain a target element combination selected through a first selection operation after responding to the start operation for starting to obtain text elements, the target element combination includes at least one target character and at least one target object, wherein the The target character is a player control character of one's own side and / or the enemy in the game scene, and the target object includes a target operation control and / or a virtual target in the game scene;

[0196] The sending unit 1002 is configured to send a target message det...

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PUM

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Abstract

The invention provides an information processing method and device in a game, equipment and a storage medium. The method comprises the steps: in response to a starting operation used for starting to acquire text elements, acquiring a target element combination selected through a first selection operation, wherein the target element combination comprises at least one target role and at least one target object, the target role is a player control role of an own side and / or an enemy side in the game scene, and the target object comprises a target operation control and / or a virtual target in the game scene; and in response to an ending operation of ending the first selection operation, sending a target message determined based on the target element combination. Through the method, players can perform relatively complex tactical communication, and compared with a text editing mode, the mode occupies relatively short time of the players, so that the effective control duration of the player on the virtual character can be prolonged.

Description

technical field [0001] The present application relates to the field of computer technology, in particular, to an information processing method, device, device and storage medium in a game. Background technique [0002] During the game, sometimes players need to conduct tactical communication. In the prior art, simple tactical communication can be performed through preset tactical controls. Send retreat instructions to all players on your side through the retreat control, but if the player wants to communicate more complex tactics, the player needs to edit the text, for example: the player wants to command a teammate or several teammates to attack or retreat, or the player wants to To command a teammate or several teammates to complete a tactic, you need to edit the corresponding text to communicate. Such an operation will take up a lot of time for the player, thereby reducing the effective control time of the player over the virtual character. Contents of the invention ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55A63F13/822
CPCA63F13/52A63F13/55A63F13/822A63F2300/807A63F2300/65
Inventor 王泽胡志鹏程龙刘勇成袁思思
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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