Multi-point touch gesture recognition method and mistaken touch prevention method
A gesture recognition, multi-touch technology, applied in the field of human-computer interaction, can solve problems such as hindering the development and development of unified software, false touch, and inability to distinguish the touch pen and the finger well.
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Embodiment 1
[0047]A multi-touch gesture recognition method, such as figure 1 As shown, the method includes the following steps S1 to S6:
[0048] S1: Define the canvas touch management method, and divide the canvas touch into gesture touch and drawing touch.
[0049] Specifically, since the software canvas may be boundless, in the drawing touch state, there is no need to use areas other than the current screen, so the canvas coordinate system is used. At this time, touch operations such as touch pens and mice are defined as single-point touch operations; finger touch operations can be classified into single-point touch and multi-point touch according to touch points. Among them, single-touch support: operations such as drawing notes; multi-touch support: operations such as erasing.
[0050] When you need to use a larger area of the canvas, select the gesture touch state to pan and zoom the canvas, so the screen coordinate system is used.
[0051] S2: Define the state transition proce...
Embodiment 2
[0079] A multi-touch anti-false touch method, firstly uses the gesture recognition method described in Embodiment 1 to identify multi-touch operations, and realizes anti-false touch on the basis of accurate recognition. The specific process is:
[0080] Once there is movement in the same group of touch points, not only the group is determined, but even if the touch points of this group no longer exceed the movement detection threshold, the state scanned by the detection program will be forcibly modified to the Press state, thereby determining the gesture or It is to limit the working state of the finite state machine FSM, and no change will be made until all fingers leave; once the finite state machine FSM is limited, other touch behaviors that enter later will also become the working state of the finite state machine FSM when it is limited, Unless all fingers leave, the finite state machine FSM is allowed to change the state, so as to realize the anti-false touch of multi-tou...
Embodiment 3
[0082] A multi-touch gesture recognition and false touch prevention system under a general platform, based on the gesture recognition method designed in the above-mentioned embodiment 1 and the false touch prevention method designed in the above-mentioned embodiment 2. First build a general platform that supports various operating systems, and then develop a multi-touch gesture recognition and anti-mistouch system based on this platform.
[0083] Specifically, based on Microsoft's general platform framework Xamarin, the development supports general software under Android / iOS / Windows and domestic operating systems; based on . The unique features of their respective platforms. Among them, .NET Core has the advantages of building modern, scalable and high-performance cross-platform software applications; if you need to support the versatility of multiple platforms, use the extended Xamarin.Essentials to develop their respective platforms The unique functions supported by requirem...
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