Adjustable multifunctional boxing training system
A training system and multi-functional technology, applied in the field of adjustable multi-functional boxing training system, can solve the problems of little user improvement, no change, and inability to simulate actual combat well
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Embodiment 1
[0047] like figure 1 and figure 2 As shown, the adjustable multifunctional boxing training system of this embodiment includes boxing gloves, a VR head display, a first tracker 3, a second tracker, a positioning base station, a mobile base 1 and The sandbag body 2 fixed on the mobile base 1.
[0048] The mobile base 1 is used to drive the sandbag body 2 to move, the first tracker 3 is fixed on the top of the sandbag body 2, the first tracker 3 is used to receive the signal of the positioning base station to calculate the spatial position of the sandbag body 2, and the space of the sandbag body 2 The position is sent to the VR head display, and the VR head display is used to generate a simulated opponent image according to the spatial position of the sandbag body 2 . In this embodiment, the first tracker 3 calculates the spatial position of the sandbag body 2 according to the position and time required for receiving the infrared signals in various directions emitted by the po...
Embodiment 2
[0055] The difference between this embodiment and Embodiment 1 is that in this embodiment, the VR head display is also used to generate difficulty options before training, and obtain the user's choice according to the spatial position change of the boxing glove; the difficulty options include simple, normal and difficult;
[0056] When the user's choice is simple, the VR headset will delay the first preset time after judging the user's hitting position, and then generate the defensive action of the simulated arm part and the simulated glove part based on the hitting position;
[0057] When the user's choice is normal, the VR headset will delay the second preset time after judging the user's hitting position, and then generate the defensive action of the simulated arm part and the simulated glove part based on the hitting position; the first preset The time is greater than the second preset time. In other words, on easy difficulty, the reaction of the simulated opponent is slowe...
Embodiment 3
[0062] The difference between this embodiment and Embodiment 2 is that in this embodiment, when the user's choice is simple, the VR head-mounted display is also used to mark the judged user's hitting position as the predicted hitting position, and when the user throws a punch, Carry out eye tracking on the user, identify the user's observation position, and determine whether the observation position is consistent with the predicted hitting position. If not, determine whether the user's punching speed is less than the threshold. If it is less than the threshold, generate fake action information. The VR headset is also used to send simulated commands to the controller after generating feint information.
[0063] The gas regulating module also includes a speaker, and the controller controls the speaker to play the pre-stored working noise of the gas pump after receiving the analog instruction.
[0064] Also includes an image acquisition module, the image acquisition module is fix...
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