Adjustable multifunctional boxing training system
A training system and multi-functional technology, applied in the field of adjustable multi-functional boxing training system, can solve problems such as no change, little user improvement, and inability to simulate actual combat well.
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Embodiment 1
[0047] like figure 1 with figure 2 As shown, the adjustable multi-function boxing training system of the present embodiment can adjust the multi-function boxing training system, including boxing gloves, VR headns, first tracker 3, second tracker, positioning base station, moving base 1 and The sandbag body 2 fixed to the moving base 1.
[0048] The moving base 1 is used to move the sandbag body 2, and the first tracker 3 is fixed to the top of the sandbag body 2, and the first tracker 3 is used to receive the signal of the positioning base station to calculate the space position of the sandbag body 2, and the space 2 of the sandbag body 2 The location is sent to the VR header, the VR head is displayed to generate an analog opponent image according to the spatial position of the sandbag body 2. In the present embodiment, the first tracker 3 calculates the spatial position of the sandbag body 2 based on the position and the required time of the infrared signal in each direction tran...
Embodiment 2
[0055] The difference between the embodiment and the embodiment is in that the VR header is also used in the present embodiment to generate a difficult option before training, and obtain the user's choice according to the spatial location of the boxing glove; the difficulty option includes simple, normal and difficult;
[0056] When the user's choice is simple, the VR head shows the first preset time after determining the user's hitting position, and then generates an analog arm portion and analog boxed part of the analog arm part and analog box.
[0057] When the user's choice is normal, the VR head shows the second preset time after the user's hitting position, and then generates an analog arm portion and the anti-actions of the analog arm part and the simulated boxing part of the hitting position; the first preset Time is greater than the second preset time, in other words, in simple and difficulty, the simulation of the opponent's reaction is slower.
[0058] When the user cho...
Embodiment 3
[0062] The difference from the second embodiment is that in the present embodiment, when the selection of the user is simple, the VR head is also used to mark the judgment user hitting position as a predictive hitting position, when the user has punches, The user's observation position is identified, and it is determined whether the observation position is consistent with the predictive hitting position. If it is inconsistent, it is determined whether the user's boxing speed is less than the threshold, if less than the threshold, generate a fake action information. The VR head is also used to send an analog instruction to the controller after generating a false operation information.
[0063] The gas regulating module also includes a speaker, and after the controller receives an analog instruction, control the speaker to play the pre-stored air pump working noise.
[0064] Also includes an image acquisition module, an image acquisition module is fixed at the top of the sandbag bod...
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