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Virtual character motion synchronization method and terminal equipment

A virtual character and motion technology, applied in the field of virtual character motion synchronization method and terminal equipment, can solve the problems of difficult to accurately reflect the motion state of real characters, large switching delay, etc., and achieve the effect of improving immersion and avoiding switching delay

Active Publication Date: 2021-05-07
重庆子元科技有限公司
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  • Claims
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AI Technical Summary

Problems solved by technology

[0005] The main purpose of the present invention is to propose a virtual character motion synchronization method and terminal equipment to solve the problem of capturing the actions of real characters on the motion platform in the prior art When driving the movement of virtual characters, there is a large switching delay, and it is difficult to accurately reflect the movement status of real characters

Method used

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  • Virtual character motion synchronization method and terminal equipment

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Embodiment Construction

[0043] It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0044] It should be noted that, in this document, the term "comprises", "comprises" or any other variant is intended to cover a non-exclusive inclusion such that a process, method, article or apparatus comprising a set of elements includes not only those elements, but also Other elements not expressly listed, or inherent to the process, method, article, or apparatus, are also included. Without further limitations, an element defined by the phrase "comprising a ..." does not preclude the presence of additional identical elements in the process, method, article, or apparatus comprising that element.

[0045] Herein, use of suffixes such as 'module', 'part' or 'unit' for denoting elements is only for facilitating description of the present invention and has no specific meaning by itself. Therefore, "module" and "compone...

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Abstract

The invention is suitable for the technical field of data analysis of virtual reality, and provides a virtual character motion synchronization method and terminal equipment, and the method comprises the steps: obtaining first motion data and second motion data in an inertial MEMS sensor; wherein the inertial MEMS sensor is bound to the ankle part of a real person, the first motion data are acceleration data, and the second motion data are angular velocity data; analyzing the start-stop state of the real person according to the second motion data, and obtaining start-stop information of the real person; when the real person is in a motion state, analyzing a current gait type based on the current frame according to the first motion data and the second motion data through a decision tree algorithm, and calculating leg motion data based on the current gait type; and according to the start-stop information, the current gait type and the leg motion data, synchronizing the motion of the real character and the motion of the virtual character. According to the method, switching delay caused by mixed operation of various data can be avoided.

Description

technical field [0001] The invention relates to the technical field of data analysis of virtual reality, in particular to a virtual character movement synchronization method and a terminal device. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. Immerse yourself in that environment. [0003] Generally speaking, the space shown to users through virtual reality technology does not mean that users can walk around at will, but only captures the actions made by real people on the motion platform to drive the movement of virtual characters. Real people do not actually move physically. It makes the user less immersive and prone to dizziness. [0004] But there are also virtual reality devices for users to walk around at will, such as universal motion platforms, so that real characters and virtual characters have the same trajectory. Howe...

Claims

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Application Information

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IPC IPC(8): G06F3/01G06F3/0346G06N5/00
CPCG06F3/011G06F3/0346G06F2203/012G06N5/01
Inventor 陈元刘伟
Owner 重庆子元科技有限公司
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