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Battle control method of game object, computer readable storage medium and intelligent terminal

A control method and game technology, applied in the field of game control, can solve problems such as low efficiency and long battle time, and achieve the effects of simple operation steps, improved user experience, and shortened battle time.

Pending Publication Date: 2021-04-30
SHANGHAI LILITH NETWORK TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This combat method is less efficient, especially for large corps operations, and the combat time will be longer

Method used

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  • Battle control method of game object, computer readable storage medium and intelligent terminal
  • Battle control method of game object, computer readable storage medium and intelligent terminal

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Embodiment Construction

[0049] The advantages of the present invention will be further elaborated below in conjunction with the accompanying drawings and specific embodiments.

[0050] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present disclosure as recited in the appended claims.

[0051] The terminology used in the present disclosure is for the purpose of describing particular embodiments only, and is not intended to limit the present disclosure. As used in this disclosure and the appended claims, the singular...

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Abstract

The invention provides a battle control method for game objects, a computer readable storage medium and an intelligent terminal. The method comprises the following steps of controlling a game object comprising a first battle formation and a second battle formation to enter a battle state based on a battle process confirmation instruction; controlling a first game object in the first battle formation to point to a second game object in the second battle formation, and controlling a third game object in the first battle formation to point to a fourth game object in the second battle formation until all game objects in one of the first battle formation or the second battle formation are configured with pointed game objects; and calculating a battle result, and pointing the game object with the winning battle result in the first battle formation to the game object with the winning battle result in the second battle formation until the battle results of all the game objects in one of the first battle formation or the second battle formation are battle failure. The method is advantaged in that the fighting time can be shortened, and the experience of game players is optimized.

Description

technical field [0001] The present invention relates to the field of game control, in particular to a game object combat control method, a computer-readable storage medium and an intelligent terminal. Background technique [0002] With the rapid development of smart terminals, it is more and more common for users to use smart terminals to perform various operations, and it is especially common to use smart terminals to play games. Taking SLG games (simulation games) as an example, players need to deploy their own heroes and soldiers to experience the strategic attributes of simulation games before engaging in game battles. [0003] In the existing SLG game, there are many types of soldiers participating in the multi-party battle process, and a set of battle execution logic is required to complete the entire battle process. The existing battles are serial. For example, one side consists of four groups of units A, B, C, and D, and the other side consists of four groups of uni...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55A63F13/58A63F13/822
CPCA63F13/55A63F13/58A63F13/822A63F2300/65A63F2300/807A63F13/56A63F2300/5533
Inventor 郭易坤李鹏飞万鑫张宇
Owner SHANGHAI LILITH NETWORK TECH CO LTD
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