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Gamepad capable of being used for playing games and control method

A handle and game technology, which is applied in the field of game control devices, can solve problems such as inconvenient walking direction control, easy misoperation, and inability to realize button expansion, so as to save research and development time and reduce design costs.

Pending Publication Date: 2021-04-16
钟国彬
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In addition, special function control is required, such as changing magazines, throwing grenades, picking up objects, etc. There are too many functions, and the handle needs to be designed with too many buttons, which is not conducive to operation
The handle of the conventional structure is generally full of buttons, and the game can only be controlled by pressing the action, while the handle of the conventional structure can only be operated with one hand. The handle is held by 4 fingers and the palm except the thumb, and only the thumb and one finger are pressed. Press the button, it is impossible to realize some actions that need to be operated at the same time, such as the most commonly used one, while walking forward to the left, it is necessary to instantaneously switch the left and right control of the character's perspective in the game to realize turning around
Conventional somatosensory handles are usually operated by letting go of the thumb and pressing the turn button on the viewing angle again to turn around. For games that require millisecond-level delays, pressing the button twice with one finger will cause a delay of several hundred milliseconds. Conventional handles Turning around while walking no longer provides a real-time gaming experience
[0003] For conventional game guns and game handles, all the buttons, joysticks, etc. are placed on the game gun or game handle. Due to the limitations of the structure of the gun body and the effect of the handle, usually the buttons, joysticks, dials, etc. cannot be placed in easy-to-operate positions, such as Put the rocker on the side of the gun body, the operation does not conform to the operating habits, and it is easy to misuse
In addition, because it is integrated into one body, it can only be used as a special device. A controller with a certain structure is suitable for a certain type of use. For example, the bow and arrow shape is not suitable for gun games, nor is it suitable for simple function control such as PPT;
[0004] A game handle for a somatosensory game gun and a somatosensory game gun (application number 201720353638.2) recorded in the prior art. The front part of the handle side of the utility model is designed with buttons, and there is no dial switch on the side front part, which is practical and practical. When playing 3D games, it is not possible to switch between the viewing angles while walking through the buttons, and it is also impossible to realize the convenient button expansion function; in addition, the trigger button is designed on the front of the housing, and there is no joystick, which is inconvenient to control the walking direction.

Method used

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  • Gamepad capable of being used for playing games and control method
  • Gamepad capable of being used for playing games and control method
  • Gamepad capable of being used for playing games and control method

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Embodiment Construction

[0047] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0048] Such as figure 1 , figure 2 , image 3 , Figure 4 , Figure 5 , Figure 6 As shown, a handle that can be used for playing games includes an upper casing (1), a lower casing (2), a printed circuit board (3), a printed circuit board (4), a fixing seat (5), buttons cap (19), several button caps (20), and rocker caps (21); a cavity is formed between the upper casing (1) and the lower casing (2), and the printed circuit board (3) and The printed cir...

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PUM

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Abstract

The invention discloses a gamepad capable of being used for playing games and a control method. The gamepad is composed of an upper shell (1), a lower shell (2), a printed circuit board (3), a printed circuit board (4), a fixing base (5), a key cap (19), a plurality of key caps (20) and a rocker cap (21). A cavity is formed between the upper shell (1) and the lower shell (2), and the printed circuit board (3) and the printed circuit board (4) are arranged in the cavity; the upper shell is provided with a plurality of key holes (6), and the front part of the upper shell is provided with a rocker hole (7); the side front part of the lower shell (2) is provided with a key hole (8) and a thumb wheel switch hole (9); the bottom of the lower shell (2) is provided with a battery compartment (23); and a thumb wheel of the thumb wheel switch (17) extends out of the surface of the lower shell (2) through a thumb wheel switch hole (9) in the side front part of the lower shell (2).

Description

technical field [0001] The present invention relates to a handle and a control method that can be used for playing games, in particular to a game control device that can be used in conjunction with game equipment such as a somatosensory game gun. Background technique [0002] With the continuous development of technology and the improvement of living standards, the application of somatosensory game controllers is becoming more and more extensive. Somatosensory game control devices, such as somatosensory game controllers, can bring people better game experience and make people more Exercise is good for people's health. The current somatosensory gamepad usually needs to be operated with one hand, and it is usually operated with one thumb and one finger. Since the helmet is worn, the buttons cannot be seen, and blind operation is required. There are too many buttons in the flat area, and you need to think about the location of the buttons based on your memory before pressing t...

Claims

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Application Information

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IPC IPC(8): A63F13/24
Inventor 钟国彬
Owner 钟国彬
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