Cloud game installation method and device, electronic equipment and storage medium

An installation method and cloud game technology, applied in the field of cloud games, can solve problems such as inability to meet user requests, low cloud game service quality, limited data, etc., and achieve faster game startup, save bandwidth resources, and reduce startup time. Effect

Active Publication Date: 2021-03-23
MIGU INTERACTIVE ENTERTAINMENT CO LTD +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the embodiments of the present invention is to provide a cloud game installation method, device, electronic equipment, and storage medium, which solves the problem that the bandwidth of the game database in the prior art is limited, the data processed is limited, the required cost is high, and it cannot meet the increasingly The increase in user requests still has the problem of low service quality of cloud games

Method used

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  • Cloud game installation method and device, electronic equipment and storage medium
  • Cloud game installation method and device, electronic equipment and storage medium
  • Cloud game installation method and device, electronic equipment and storage medium

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Embodiment Construction

[0045] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention more clear, various implementation modes of the present invention will be described in detail below in conjunction with the accompanying drawings. However, those of ordinary skill in the art can understand that, in each implementation manner of the present invention, many technical details are provided for readers to better understand the present application. However, even without these technical details and various changes and modifications based on the following implementation modes, the technical solution claimed in this application can also be realized. The division of the following embodiments is for the convenience of description, and should not constitute any limitation to the specific implementation of the present invention, and the various embodiments can be combined and referred to each other on the premise of no contradiction.

[0046]The terms "first"...

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Abstract

The embodiment of the invention relates to the technical field of cloud games, and discloses a cloud game installation method and device, electronic equipment and a storage medium. Game instances aredivided into pooling groups by creating the pooling groups and utilizing a multicast technology, and based on multicast message transmission characteristics, in a one-to-many scene, a server side onlyneeds to copy a game package body once. Therefore, the game package body can be sent to all instances in the multicast group, and then a game can be installed. When a user requests to start a cloud game, a server side can distribute a game instance to the user, so that the game requested by the user can be installed and operated in the game instance, a pooling group is created for the cloud gamein advance, the game instance in the pooling group is installed, the instance distribution process is shortened, and the game starting speed is increased. Therefore, the time for the user to wait forthe game to pull up is greatly reduced and the user game experience is improved.

Description

technical field [0001] The embodiments of the present application relate to the technical field of cloud games, and in particular to a cloud game installation method, device, electronic equipment, and storage medium. Background technique [0002] Cloud gaming is a gaming method based on cloud computing. In the operating mode of cloud gaming, all games run on the server side, and the rendered game screen is compressed and then the video stream is transmitted to the client through the network. The client side decodes and displays audio and video streams, and at the same time returns user operation instructions to the cloud. On the client side, the user's gaming device does not need any high-end processors and graphics cards, but only needs basic video decompression capabilities. [0003] There are two scenarios for the installation of games running on the cloud: 1) Real-time installation after user requests; 2) Application for cloud instances in advance and pre-installation. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F8/61A63F13/77A63F13/35H04L12/18
CPCG06F8/61A63F13/77A63F13/35H04L12/18A63F2300/53A63F2300/552
Inventor 许平
Owner MIGU INTERACTIVE ENTERTAINMENT CO LTD
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