Navigation method for virtual object in game and electronic equipment
A virtual object and navigation method technology, applied in the field of games, can solve the problems of pre-preparing the navigation grid, affecting the calculation efficiency of pathfinding, and large memory overhead of the navigation grid.
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[0052] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0053] Pathfinding is a common requirement in the game industry, and it is widely used in many games, such as monster AI (Artificial Intelligence, artificial intelligence), player automatic mode, and cutscene animation plots. However, with the development of open world games and the improvement of players' requirements for game content, the existing pathfinding methods cannot provide...
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