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Method for achieving virtual reality and head-mounted virtual reality equipment

A technology of virtual reality and virtual content, applied in the field of virtual reality, can solve the problems of affecting the interaction between users and virtual screens, affecting the user's perception, and long wearing time, so as to overcome dizziness, avoid the deviation of viewing angle jump, and reduce the perception Effect

Inactive Publication Date: 2020-11-10
HUAIAN COLLEGE OF INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] To sum up, the existing problems and defects of the existing technology are: the existing methods for realizing virtual reality and head-mounted virtual reality devices are prone to dizziness when worn for a long time; at the same time, when the virtual content cannot be displayed accurately, it will not only affect the The interaction between the user and the virtual screen will also affect the user's perception

Method used

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  • Method for achieving virtual reality and head-mounted virtual reality equipment
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  • Method for achieving virtual reality and head-mounted virtual reality equipment

Examples

Experimental program
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Effect test

Embodiment 1

[0064] The method for realizing virtual reality provided by the embodiment of the present invention is as follows: figure 1 As shown, as a preferred embodiment, such as image 3 As shown, the method for performing the virtual reality walking control operation through the inertial sensor provided by the embodiment of the present invention includes:

[0065] S201, using 3D software to construct a virtual world character model; and using inertial sensors to track the orientation and posture of the human torso.

[0066] S202, using the obtained human body torso orientation to control the moving direction of the virtual world character; meanwhile using the obtained attitude angle to control the walking action of the virtual world character.

[0067] S203, when the body returns to the upright state, the moving speed of the character in the virtual world decreases linearly until it stops.

[0068] The present invention obtains the orientation and attitude angle of the current human...

Embodiment 2

[0074] The method for realizing virtual reality provided by the embodiment of the present invention is as follows: figure 1 As shown, as a preferred embodiment, such as Figure 4 As shown, the method for image synthesis of the acquired virtual image and the virtual scene through the virtual reality program provided by the embodiment of the present invention includes:

[0075] S301, using an objective lens to acquire an upside-down and reduced real image of a target object, and inverting the acquired upside-down and reduced real image through an erecting lens.

[0076] S302, using the virtual reality module to process the inverted and reduced real image via the eyepiece with a virtual reality program, forming an upright enlarged virtual image, and constructing a virtual scene corresponding to the target object in a virtual reality interactive environment .

[0077] S303, accessing a mobile phone or a computer through a data line interface to obtain a virtual video source, and...

Embodiment 3

[0079] The method for realizing virtual reality provided by the embodiment of the present invention is as follows: figure 1 As shown, as a preferred embodiment, such as Figure 5 As shown, the method for adjusting virtual content through the content adjustment module provided by the embodiment of the present invention includes:

[0080] S401. Obtain a manipulation action detected through a touch area, and generate a virtual content control instruction corresponding to the manipulation action.

[0081] S402. Send the virtual content control instruction to the terminal device, and detect whether the virtual content displayed by the terminal device is offset, and the offset is used to indicate that there is an error between the actual display position and the theoretical display position of the virtual content in the virtual space. .

[0082] S402. When the virtual content is offset, detect whether the terminal device is in motion; when the terminal device is in motion, adjust ...

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Abstract

The invention belongs to the technical field of virtual reality, and discloses a method for achieving virtual reality and head-mounted virtual reality equipment, and the head-mounted virtual reality equipment comprises a fixing band, an upper elastic band, a glasses shell, a glasses frame, glasses lenses, an action control module, a content adjustment module, a virtual reality module and a data line interface. The direction and posture of the human body trunk are tracked through the action control module, and the moving direction of a virtual world character is controlled through the obtaineddirection of the human body trunk; the walking action of the virtual world character is controlled by utilizing the obtained attitude angle, so that the strong dizzy feeling brought to a user by the difference between visual perception and body perception is overcome; and meanwhile, through the content adjustment module, the situation of visual angle jump deviation caused by directly updating thevirtual content from the wrong position to the correct position is avoided, the perception of the user on the deviation correction process is reduced, and meanwhile, the display effect of the virtualcontent is ensured.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a method for realizing virtual reality and a head-mounted virtual reality device method. Background technique [0002] Virtual reality technology (English name: Virtual Reality, abbreviated as VR), also known as spirit technology, is a new practical technology developed in the 20th century. Virtual reality technology includes computer, electronic information, and simulation technology in one, and its basic implementation method is to simulate the virtual environment by computer so as to give people a sense of environmental immersion. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong. VR technology has also made great progress and has gradually become a new field of science and technology. Virtual reality technology has been recognized by more and more pe...

Claims

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Application Information

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IPC IPC(8): G06T19/00G06T13/40G06T7/269G06T5/50G06T3/40G01P15/02G01C1/00H04N13/332
CPCG01C1/00G01P15/02G06T3/4084G06T5/50G06T13/40G06T19/006G06T2207/20221G06T7/269H04N13/332
Inventor 徐雪峰杜文龙潘洋宇王悦
Owner HUAIAN COLLEGE OF INFORMATION TECH
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