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Method and system for constructing personalized role, storage medium and computing equipment

A computing device and character technology, applied in computing, image data processing, sports accessories, etc., can solve the problems of cumbersome face pinching process, time-consuming, long-time pinching process, etc., to meet the fun, save operation time, and simplify The effect of the action steps

Pending Publication Date: 2020-10-02
CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

First, if you want to use the face pinching function to pinch enough facial shapes, you must add a lot of bones to the face, but there are too many bones in the face, and if each bone pinch face is open to the player to configure, it will make the pinch The face process is extremely cumbersome and difficult to use
Second, just changing the shape of the face cannot achieve good results. Other changes such as facial makeup will give people a stronger feeling
Third, pinching faces is a very time-consuming thing for players. For some players, pinching faces is a very interesting function. They will spend a long time on this function, while for other players it may be too much This is not interested at all, they hope that the facial image entering the game has enough recognition, but they don't want to spend too much time adjusting the details

Method used

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  • Method and system for constructing personalized role, storage medium and computing equipment
  • Method and system for constructing personalized role, storage medium and computing equipment
  • Method and system for constructing personalized role, storage medium and computing equipment

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Embodiment Construction

[0026] Exemplary embodiments of the present invention will be described in more detail below with reference to the accompanying drawings. Although exemplary embodiments of the present invention are shown in the drawings, it should be understood that the invention may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided for more thorough understanding of the present invention and to fully convey the scope of the present invention to those skilled in the art.

[0027] In order to solve the above technical problems, the embodiment of the present invention provides a method for constructing a personalized character, figure 1 A schematic flowchart of a method for constructing a personalized character according to an embodiment of the present invention is shown. see figure 1 , the method at least includes step S102 to step S106.

[0028] Step S102, receiving an adjustment command for a specified part of...

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Abstract

The invention provides a method and system for constructing a personalized role, a storage medium and computing equipment, and the method comprises the steps: receiving an adjustment instruction for aspecified part of a target role, and enabling the adjustment instruction to carry adjustment information for the specified part; and reading a configuration file related to the specified part of thetarget role, and adjusting the configuration parameters in the configuration file according to the adjustment information in the adjustment instruction; and updating the specified part of the target role based on the configuration file of which the configuration parameters are adjusted, and feeding back the updated personalized target role. According to the embodiment of the invention, the operation step of adjusting the specified part of the role can be effectively simplified, the operation time of a user is saved, and the flexibility of adjusting the specified part can be effectively ensuredby adjusting the configuration parameters in the configuration file related to the specified part.

Description

technical field [0001] The invention relates to the technical field of game production, in particular to a method, system, storage medium and computing device for constructing personalized characters. Background technique [0002] Currently popular character pinching solutions mainly include two categories. One is Morph face pinching, that is, changing the face shape by modifying the vertex position, and the other is pinching the face based on the bone and skin information contained in the face shape, that is, changing the face shape by modifying the bones. The first type of solution is a relatively powerful solution, similar to the model making of art in 3dsmax, which can be adjusted in details, but there will be some problems in using this method in the game, the biggest problem is the large memory usage . Different players have unique faces, and there may be many players in the game scene, so the memory usage is very serious. Another problem is that the operation is mo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/822G06T13/40
CPCA63F13/822G06T13/40A63F2300/807
Inventor 郭沛王昱程
Owner CHONGQING PERFECT WORLD INTERACTIVE TECH CO LTD
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