An inverse dynamics calculation method and device applied to a human-like skeleton
An inverse dynamics, human skeleton technology, applied in computing, animation production, details involving 3D image data, etc., can solve problems such as inability to modify, unfavorable character expansion, chain structure can not meet the calculation of character animation, etc. flexible effects
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[0033] Now there is a human character, the character needs to put on a running posture, when the animator adjusts the animation of the character, suddenly it needs to replace the character with a humanoid creature with hoofed feet, because the skeleton of the humanoid creature is not the same as the real human character Not the same, then it is definitely not possible to simply transfer the animation information of the skeleton for animation transfer;
[0034] At this time, you need to use the full-body inverse dynamics tool. If the human character only has animation, then you need to set the inverse dynamics tool for the new humanoid character and then calculate it. Use the current tool to split and build the humanoid creature Full-body inverse dynamics tool settings (humanoids and humans only have legs, then replace the default human character full-body inverse dynamics leg components with hoof and foot components), and then capture the animation input of the key joints of th...
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